fix segfault for real

This commit is contained in:
2025-07-08 11:08:38 -04:00
parent 9c631d3d9a
commit cda06a5169
9 changed files with 176 additions and 139 deletions

View File

@@ -47,15 +47,18 @@ void Aquarium::ensureEntitiesSorted() {
void Aquarium::redraw() { void Aquarium::redraw() {
clearCurrentFrame(); clearCurrentFrame();
ensureBigEntityExists(); ensureBigEntityExists();
std::vector<std::unique_ptr<Entity>> newEntities; // Use static vectors to avoid per-frame allocations
bool entities_modified = false; static std::vector<std::unique_ptr<Entity>> newEntities;
static std::vector<size_t> entitiesToRemove;
// Update and check for removal/replacement newEntities.clear();
for (auto it = entities.begin(); it != entities.end();) { entitiesToRemove.clear();
auto &entity = *it;
// Update all entities and collect changes
for (size_t i = 0; i < entities.size(); ++i) {
auto &entity = entities[i];
entity->update(); entity->update();
// Handle fish bubble spawning // Handle fish bubble spawning
@@ -69,30 +72,32 @@ void Aquarium::redraw() {
if (entity->shouldBeRemoved()) { if (entity->shouldBeRemoved()) {
auto replacement = entity->createReplacement(); auto replacement = entity->createReplacement();
if (replacement) { if (replacement) {
*it = std::move(replacement); entity = std::move(replacement); // Replace in-place
entities_modified = true; entities_need_sorting = true;
++it;
} else { } else {
it = entities.erase(it); entitiesToRemove.push_back(i); // Mark for removal
entities_modified = true;
} }
} else {
++it;
} }
} }
// Add new entities if any // Remove entities in reverse order to maintain indices
for (auto it = entitiesToRemove.rbegin(); it != entitiesToRemove.rend();
++it) {
entities.erase(entities.begin() + *it);
entities_need_sorting = true;
}
// Add new entities (only if we have them)
if (!newEntities.empty()) { if (!newEntities.empty()) {
// Reserve space to minimize reallocations
entities.reserve(entities.size() + newEntities.size());
for (auto &newEntity : newEntities) { for (auto &newEntity : newEntities) {
entities.emplace_back(std::move(newEntity)); entities.emplace_back(std::move(newEntity));
} }
entities_modified = true;
}
// Only sort if entities were modified
if (entities_modified) {
entities_need_sorting = true; entities_need_sorting = true;
} }
ensureEntitiesSorted(); ensureEntitiesSorted();
// Draw all entities // Draw all entities

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@@ -5,4 +5,4 @@
Castle::Castle() Castle::Castle()
: Entity(Aquarium::getInstance().getWidth() - 32, : Entity(Aquarium::getInstance().getWidth() - 32,
Aquarium::getInstance().getHeight() - 13), Aquarium::getInstance().getHeight() - 13),
image(castleAsset.image), mask(castleAsset.mask) {} image(getCastleAsset().image), mask(getCastleAsset().mask) {}

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@@ -6,8 +6,9 @@
SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {} SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {}
SeaMonster::SeaMonster(int asset_index) SeaMonster::SeaMonster(int asset_index)
: Entity(asset_index == 0), frames(seaMonsterAssets[asset_index].frames), : Entity(asset_index == 0),
mask(seaMonsterAssets[asset_index].mask), speed(SEAMONSTER_SPEED) { frames(getSeaMonsterAssets()[asset_index].frames),
mask(getSeaMonsterAssets()[asset_index].mask), speed(SEAMONSTER_SPEED) {
const auto &aquarium = Aquarium::getInstance(); const auto &aquarium = Aquarium::getInstance();
y = WATER_SURFACE_OFFSET; y = WATER_SURFACE_OFFSET;

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@@ -6,8 +6,8 @@
Ship::Ship() : Ship(getRandomDirection()) {} Ship::Ship() : Ship(getRandomDirection()) {}
Ship::Ship(int asset_index) Ship::Ship(int asset_index)
: Entity(asset_index == 0), image(shipAssets[asset_index].image), : Entity(asset_index == 0), image(getShipAssets()[asset_index].image),
mask(shipAssets[asset_index].mask), speed(SHIP_SPEED) { mask(getShipAssets()[asset_index].mask), speed(SHIP_SPEED) {
const auto &aquarium = Aquarium::getInstance(); const auto &aquarium = Aquarium::getInstance();
y = 0; y = 0;

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@@ -6,8 +6,8 @@
Whale::Whale() : Whale(getRandomDirection()) {} Whale::Whale() : Whale(getRandomDirection()) {}
Whale::Whale(int asset_index) Whale::Whale(int asset_index)
: Entity((asset_index == 0)), frames(whaleAssets[asset_index].frames), : Entity((asset_index == 0)), frames(getWhaleAssets()[asset_index].frames),
mask(whaleAssets[asset_index].mask), speed(WHALE_SPEED) { mask(getWhaleAssets()[asset_index].mask), speed(WHALE_SPEED) {
const auto &aquarium = Aquarium::getInstance(); const auto &aquarium = Aquarium::getInstance();
y = 0; y = 0;

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@@ -8,7 +8,8 @@ struct CastleAsset {
std::vector<std::string> mask; std::vector<std::string> mask;
}; };
inline CastleAsset castleAsset = { inline const CastleAsset& getCastleAsset() {
static const CastleAsset castleAsset = {
{ {
R"( T~~)", R"( T~~)",
R"( |)", R"( |)",
@@ -38,3 +39,5 @@ inline CastleAsset castleAsset = {
R"( y y y y)", R"( y y y y)",
R"( yyyyyyy)"} R"( yyyyyyy)"}
}; };
return castleAsset;
}

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@@ -8,8 +8,9 @@ struct SeaMonsterAsset {
std::vector<std::string> mask; std::vector<std::string> mask;
}; };
const SeaMonsterAsset seaMonster = { inline const SeaMonsterAsset& getSeaMonster() {
{// Frame 1 static const SeaMonsterAsset seaMonster = {
{
{ {
R"(?????????_???_?????????????????????_???_???????_a_a???)", R"(?????????_???_?????????????????????_???_???????_a_a???)",
R"(???????_{.`=`.}_??????_???_??????_{.`=`.}_????{/ ''\_?)", R"(???????_{.`=`.}_??????_???_??????_{.`=`.}_????{/ ''\_?)",
@@ -24,7 +25,14 @@ const SeaMonsterAsset seaMonster = {
R"( W W )", R"( W W )",
R"()", R"()",
R"()", R"()",
R"()"}}; R"()"
}
};
return seaMonster;
}
inline const std::vector<SeaMonsterAsset> seaMonsterAssets = inline const std::vector<SeaMonsterAsset>& getSeaMonsterAssets() {
createBidirectionalFramedAssets(seaMonster); static const std::vector<SeaMonsterAsset> seaMonsterAssets =
createBidirectionalFramedAssets(getSeaMonster());
return seaMonsterAssets;
}

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@@ -3,13 +3,27 @@
#include "../SpriteUtils.h" #include "../SpriteUtils.h"
#include <vector> #include <vector>
const AssetPair ship = { inline const AssetPair &getShip() {
{R"( | | | )", R"( )_) )_) )_) )", static const AssetPair ship = {
R"( )___))___))___)\ )", R"( )____)____)_____)\\ )", {
R"(_____|____|____|____\\\__)", R"(\ /????)"}, R"( | | | )",
{R"( y y y )", R"()", R"( w )", R"( )_) )_) )_) )",
R"( ww )", R"(yyyyyyyyyyyyyyyyyyyywwwyy)", R"( )___))___))___)\ )",
R"( )____)____)_____)\\ )",
R"(_____|____|____|____\\\__)",
R"(\ /????)"},
{
R"( y y y )",
R"()",
R"( w )",
R"( ww )",
R"(yyyyyyyyyyyyyyyyyyyywwwyy)",
R"(y y )"}}; R"(y y )"}};
return ship;
}
inline const std::vector<AssetPair> shipAssets = inline const std::vector<AssetPair> &getShipAssets() {
createBidirectionalAssets({ship}); static const std::vector<AssetPair> shipAssets =
createBidirectionalAssets({getShip()});
return shipAssets;
}

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@@ -8,7 +8,8 @@ struct WhaleAsset {
std::vector<std::string> mask; std::vector<std::string> mask;
}; };
const WhaleAsset whale = { inline const WhaleAsset& getWhale() {
static const WhaleAsset whale = {
{ {
{ {
R"( )", R"( )",
@@ -93,6 +94,11 @@ const WhaleAsset whale = {
R"()" R"()"
} }
}; };
return whale;
}
inline const std::vector<WhaleAsset> whaleAssets = inline const std::vector<WhaleAsset>& getWhaleAssets() {
createBidirectionalFramedAssets(whale); static const std::vector<WhaleAsset> whaleAssets =
createBidirectionalFramedAssets(getWhale());
return whaleAssets;
}