add sea monster #2
4
Makefile
4
Makefile
@@ -1,7 +1,7 @@
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# Compiler and flags
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CXX = g++
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CXXFLAGS = -std=c++17 -Wall -Wextra -O3
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LDFLAGS = -lncurses -ltinfo
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CXXFLAGS = -std=c++17 -Wall -Wextra -O3 -fno-exceptions -fno-asynchronous-unwind-tables -fno-unwind-tables
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LDFLAGS = -lncurses -ltinfo -Wl,--gc-sections -s
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# Directories
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SRC_DIR = src
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@@ -2,6 +2,7 @@
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#include "Bubble.h"
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#include "Castle.h"
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#include "Fish.h"
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#include "SeaMonster.h"
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#include "Seaweed.h"
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#include "Ship.h"
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#include "Waterline.h"
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@@ -46,6 +47,8 @@ void Aquarium::ensureEntitiesSorted() {
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void Aquarium::redraw() {
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clearCurrentFrame();
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ensureBigEntityExists();
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std::vector<std::unique_ptr<Entity>> newEntities;
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bool entities_modified = false;
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@@ -93,7 +96,7 @@ void Aquarium::redraw() {
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// Draw all entities
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for (const auto &entity : entities) {
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entity->draw(0);
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entity->draw();
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}
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renderToScreen();
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@@ -119,7 +122,6 @@ void Aquarium::resize() {
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addWaterline();
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addCastle();
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addShip();
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for (int i = 0; i < width / 15; i++)
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addSeaweed();
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for (int i = 0; i < width * (height - 9) / 350; i++)
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@@ -132,6 +134,24 @@ void Aquarium::addSeaweed() { addEntityImpl<Seaweed>(); }
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void Aquarium::addWaterline() { addEntityImpl<Waterline>(); }
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void Aquarium::addCastle() { addEntityImpl<Castle>(); }
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void Aquarium::addShip() { addEntityImpl<Ship>(); }
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void Aquarium::addSeaMonster() { addEntityImpl<SeaMonster>(); }
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void Aquarium::ensureBigEntityExists() {
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// Check if any big entities exist on screen
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for (const auto &entity : entities) {
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if (dynamic_cast<Ship *>(entity.get()) ||
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dynamic_cast<SeaMonster *>(entity.get())) {
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return; // Big entity found, do nothing
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}
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}
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// No big entity found, spawn next in cycle
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if (big_entity_index % 2 == 0) {
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addEntityImpl<Ship>();
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} else {
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addEntityImpl<SeaMonster>();
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}
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++big_entity_index;
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}
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void Aquarium::clearCurrentFrame() {
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for (auto &row : currentFrame) {
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@@ -26,6 +26,8 @@ private:
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std::vector<std::vector<Cell>> currentFrame;
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std::vector<std::vector<Cell>> previousFrame;
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std::vector<std::unique_ptr<Entity>> entities;
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size_t big_entity_index = 0;
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void ensureBigEntityExists();
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bool entities_need_sorting = true;
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static inline short colorLookup[256] = {0};
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@@ -49,6 +51,7 @@ public:
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void addWaterline();
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void addCastle();
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void addShip();
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void addSeaMonster();
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void redraw();
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void initColors();
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@@ -1,7 +1,7 @@
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#include "Entity.h"
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#include "Aquarium.h"
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void Entity::draw(int layer) const {
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void Entity::draw() const {
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auto &aquarium = Aquarium::getInstance();
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const auto &image = getImage();
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@@ -31,8 +31,8 @@ public:
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virtual char getDefaultColor() const noexcept = 0;
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virtual bool shouldBeRemoved() const noexcept = 0;
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virtual std::unique_ptr<Entity> createReplacement() const = 0;
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virtual std::unique_ptr<Entity> createReplacement() const { return nullptr; }
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virtual int getPreferredLayer() const noexcept = 0;
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void draw(int) const;
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void draw() const;
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};
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43
src/Fish.cpp
43
src/Fish.cpp
@@ -4,24 +4,7 @@
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#include "assets/FishAssets.h"
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#include "defs.h"
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std::array<std::unordered_map<char, char>, 20> Fish::color_map_cache;
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bool Fish::color_maps_initialized = false;
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// Pre-generate 20 different color mappings at startup
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void Fish::initializeColorMaps() {
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for (auto &color_map : color_map_cache) {
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color_map.clear();
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color_map['4'] = 'W'; // White is always '4'
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for (char digit = '1'; digit <= '9'; ++digit) {
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if (digit != '4') {
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color_map[digit] = AVAILABLE_COLORS[Random::intInRange(
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0, static_cast<int>(AVAILABLE_COLORS.size()) - 1)];
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}
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}
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}
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color_maps_initialized = true;
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}
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std::unordered_map<char, char> Fish::color_map;
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Fish::Fish() : Fish(getRandomAssetIndex()) {}
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@@ -31,24 +14,30 @@ Fish::Fish(int asset_index)
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speed(Random::floatInRange(0.25f, 2.25f)),
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moving_right(asset_index % 2 == 0) {
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if (!color_maps_initialized) {
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initializeColorMaps();
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}
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const auto &aquarium = Aquarium::getInstance();
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y = Random::intInRange(static_cast<int>(image.size()) + 6,
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aquarium.getHeight() - static_cast<int>(image.size()));
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x = moving_right ? -20.0f : static_cast<float>(aquarium.getWidth());
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applyRandomColorMapping();
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randomizeMask();
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}
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// Pick one of the pre-generated color mappings
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void Fish::applyRandomColorMapping() {
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const auto &selected_map = color_map_cache[Random::intInRange(0, 9)];
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void Fish::randomizeMask() {
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// Clear and rebuild color map with fresh random colors each time
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color_map.clear();
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color_map['4'] = 'W'; // White is always '4'
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// Assign random colors to digits 1-3, 5-9
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for (char digit = '1'; digit <= '9'; ++digit) {
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if (digit != '4') {
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color_map[digit] = AVAILABLE_COLORS[Random::intInRange(
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0, static_cast<int>(AVAILABLE_COLORS.size()) - 1)];
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}
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}
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// Apply color mapping to mask
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for (auto &line : mask) {
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for (char &ch : line) {
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if (auto it = selected_map.find(ch); it != selected_map.end()) {
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if (auto it = color_map.find(ch); it != color_map.end()) {
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ch = it->second;
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}
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}
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@@ -14,13 +14,11 @@ private:
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const float speed;
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const bool moving_right;
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static std::array<std::unordered_map<char, char>, 20> color_map_cache;
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static bool color_maps_initialized;
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static void initializeColorMaps();
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static std::unordered_map<char, char> color_map;
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explicit Fish(int asset_index);
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static int getRandomAssetIndex();
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void applyRandomColorMapping();
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void randomizeMask();
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public:
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Fish();
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56
src/SeaMonster.cpp
Normal file
56
src/SeaMonster.cpp
Normal file
@@ -0,0 +1,56 @@
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#include "SeaMonster.h"
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#include "Aquarium.h"
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#include "Random.h"
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#include "assets/SeaMonsterAssets.h"
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SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {}
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SeaMonster::SeaMonster(int asset_index)
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: Entity(), frame1(seaMonsterAssets[asset_index].frame1),
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frame2(seaMonsterAssets[asset_index].frame2),
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mask(seaMonsterAssets[asset_index].mask), speed(SEAMONSTER_SPEED),
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moving_right(asset_index == 0) {
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const auto &aquarium = Aquarium::getInstance();
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y = WATER_SURFACE_OFFSET;
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if (moving_right) {
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x = -static_cast<float>(frame1[0].length());
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} else {
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x = static_cast<float>(aquarium.getWidth());
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}
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current_image = frame1;
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}
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int SeaMonster::getRandomDirection() { return Random::intInRange(0, 1); }
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void SeaMonster::update() noexcept {
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x += moving_right ? speed : -speed;
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++animation_counter;
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if (animation_counter >= ANIMATION_DELAY) {
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current_frame = !current_frame;
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animation_counter = 0;
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}
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}
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const std::vector<std::string> &SeaMonster::getImage() const {
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if (current_frame) {
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current_image = frame2;
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} else {
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current_image = frame1;
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}
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return current_image;
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}
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bool SeaMonster::shouldBeRemoved() const noexcept {
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const auto &aquarium = Aquarium::getInstance();
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if (moving_right) {
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return x > static_cast<float>(aquarium.getWidth());
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} else {
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return (x + static_cast<float>(frame1[0].length())) < 0;
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}
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}
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int SeaMonster::getPreferredLayer() const noexcept { return 8; }
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35
src/SeaMonster.h
Normal file
35
src/SeaMonster.h
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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#include "Entity.h"
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#include "assets/SeaMonsterAssets.h"
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class SeaMonster : public Entity {
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private:
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static constexpr float SEAMONSTER_SPEED = 0.8f;
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static constexpr int WATER_SURFACE_OFFSET = 2;
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const std::vector<std::string> &frame1;
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const std::vector<std::string> &frame2;
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const std::vector<std::string> &mask;
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const float speed;
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const bool moving_right;
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bool current_frame = false;
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int animation_counter = 0;
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mutable std::vector<std::string> current_image;
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static constexpr int ANIMATION_DELAY = 5;
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explicit SeaMonster(int asset_index);
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static int getRandomDirection();
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public:
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SeaMonster();
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void update() noexcept override;
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const std::vector<std::string> &getImage() const override;
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const std::vector<std::string> &getMask() const override { return mask; }
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char getDefaultColor() const noexcept override { return 'G'; }
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bool shouldBeRemoved() const noexcept override;
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int getPreferredLayer() const noexcept override;
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};
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12
src/Ship.cpp
12
src/Ship.cpp
@@ -6,8 +6,8 @@
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Ship::Ship() : Ship(getRandomDirection()) {}
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Ship::Ship(int asset_index)
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: Entity(), image(pirateShipAssets[asset_index].image),
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mask(pirateShipAssets[asset_index].mask), speed(SHIP_SPEED),
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: Entity(), image(shipAssets[asset_index].image),
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mask(shipAssets[asset_index].mask), speed(SHIP_SPEED),
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moving_right(asset_index == 0) {
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const auto &aquarium = Aquarium::getInstance();
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@@ -32,10 +32,4 @@ bool Ship::shouldBeRemoved() const noexcept {
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}
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}
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std::unique_ptr<Entity> Ship::createReplacement() const {
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return std::make_unique<Ship>();
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}
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int Ship::getPreferredLayer() const noexcept {
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return 9; // Ships on layer 9
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}
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int Ship::getPreferredLayer() const noexcept { return 9; }
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@@ -24,6 +24,5 @@ public:
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char getDefaultColor() const noexcept override { return 'W'; }
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bool shouldBeRemoved() const noexcept override;
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std::unique_ptr<Entity> createReplacement() const override;
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int getPreferredLayer() const noexcept override;
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};
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38
src/assets/SeaMonsterAssets.h
Normal file
38
src/assets/SeaMonsterAssets.h
Normal file
@@ -0,0 +1,38 @@
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#pragma once
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#include "../Entity.h"
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#include <vector>
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struct SeaMonsterAsset {
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std::vector<std::string> frame1;
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std::vector<std::string> frame2;
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std::vector<std::string> mask;
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};
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inline const std::vector<SeaMonsterAsset> seaMonsterAssets = {
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{{
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R"( _???_?????????????????????_???_???????_a_a)",
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R"( _{.`=`.}_??????_???_??????_{.`=`.}_????{/ ''\_)",
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R"(?_????{.' _ '.}????{.`'`.}????{.' _ '.}??{| ._oo))",
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R"({ \??{/ .'?'. \}??{/ .-. \}??{/ .'?'. \}?{/ |)",
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},
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{
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R"( _???_????????????????????_a_a)",
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R"(??_??????_???_??????_{.`=`.}_??????_???_??????{/ ''\_)",
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R"(?{ \????{.`'`.}????{.' _ '.}????{.`'`.}????{| ._oo))",
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R"(??\ \??{/ .-. \}??{/ .'?'. \}??{/ .-. \}???{/ |)",
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},
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{
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R"( W W)",
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R"()",
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R"()",
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R"()",
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}},
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{{R"( a_a_???????_???_?????????????????????_???_)",
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R"( _/'' \}????_{.`=`.}_??????_???_??????_{.`=`.}_)",
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R"((oo_. |}??{.' _ '.}????{.`'`.}????{.' _ '.}????_)",
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R"(????| \}?{/ .'?'. \}??{/ .-. \}??{/ .'?'. \}??/ })"},
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{R"( a_a_????????????????????_ _)",
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R"( _/'' \}??????_???_??????_{.`=`.}_??????_???_??????_)",
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R"((oo_. |}????{.`'`.}????{.' _ '.}????{.`'`.}????/ })",
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R"(????| \}???{/ .-. \}??{/ .'?'. \}??{/ .-. \}??/ /)"},
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{R"( W W)", R"()", R"()", R"()"}}};
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@@ -2,7 +2,7 @@
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#include "../Entity.h"
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#include <vector>
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inline std::vector<AssetPair> pirateShipAssets = {
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inline std::vector<AssetPair> shipAssets = {
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{{
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R"( | | |)",
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R"( )_) )_) )_))",
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Reference in New Issue
Block a user