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8 Commits

Author SHA1 Message Date
user
e15b5db7ff add config refactor structure 2025-07-12 17:33:17 -04:00
user
78d6209818 only move cursor when needed 2025-07-12 09:12:08 -04:00
75e147f511 add fish 2025-07-10 18:43:38 +03:00
user
2fe0538857 update makefile 2025-07-08 23:16:51 -04:00
user
f236af2709 change fallback behaviour 2025-07-08 20:35:55 -04:00
user
16d8858841 openbsd fix 2025-07-08 20:16:20 -04:00
user
8342e60547 cleanup 2025-07-08 19:59:31 -04:00
user
b36242c78d enable special key signal generation 2025-07-08 19:57:01 -04:00
32 changed files with 532 additions and 134 deletions

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@@ -1,40 +1,36 @@
# Compiler and flags CXX = c++
CXX = g++ CXXFLAGS = -Wall -Wextra -O3 -Isrc
CXXFLAGS = -Wall -Wextra -O3
LDFLAGS = -static LDFLAGS = -static
# Directories
SRC_DIR = src SRC_DIR = src
OBJ_DIR = build OBJ_DIR = build
BIN_DIR = bin BIN_DIR = bin
# File extensions
SRC_EXT = cpp SRC_EXT = cpp
OBJ_EXT = o OBJ_EXT = o
# Find all source files and generate object files # Find all source files recursively in subdirectories
SOURCES = $(wildcard $(SRC_DIR)/*.$(SRC_EXT)) SOURCES = $(shell find $(SRC_DIR) -name '*.$(SRC_EXT)')
# Create corresponding object files maintaining directory structure
OBJECTS = $(SOURCES:$(SRC_DIR)/%.$(SRC_EXT)=$(OBJ_DIR)/%.$(OBJ_EXT)) OBJECTS = $(SOURCES:$(SRC_DIR)/%.$(SRC_EXT)=$(OBJ_DIR)/%.$(OBJ_EXT))
# Output executable
EXEC = $(BIN_DIR)/fissh EXEC = $(BIN_DIR)/fissh
# Default target: build everything # Get all unique subdirectories for build structure
OBJ_DIRS = $(sort $(dir $(OBJECTS)))
all: $(EXEC) all: $(EXEC)
# Rule to link the object files into the final executable
$(EXEC): $(OBJECTS) $(EXEC): $(OBJECTS)
@mkdir -p $(BIN_DIR) # Make sure the bin dir exists @mkdir -p $(BIN_DIR)
$(CXX) $(OBJECTS) -o $(EXEC) $(LDFLAGS) $(CXX) $(OBJECTS) -o $(EXEC) $(LDFLAGS)
# Rule to compile .cpp files into .o files # Create object files, maintaining directory structure
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.$(SRC_EXT) $(OBJ_DIR)/%.$(OBJ_EXT): $(SRC_DIR)/%.$(SRC_EXT)
@mkdir -p $(OBJ_DIR) # Make sure the obj dir exists @mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) -c $< -o $@ $(CXX) $(CXXFLAGS) -c $< -o $@
# Clean up the build directory
clean: clean:
rm -rf $(OBJ_DIR) $(BIN_DIR) rm -rf $(OBJ_DIR) $(BIN_DIR)
# Phony targets install: $(EXEC)
.PHONY: all clean run install -m 755 $(EXEC) /usr/local/bin/
.PHONY: all clean install

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@@ -1,9 +1,20 @@
#pragma once #pragma once
#include "../Entity.h" #include "../entities/Entity.h"
#include "../SpriteUtils.h" #include "../utils/SpriteUtils.h"
#include <vector> #include <vector>
/*
Mask Definitions:
1: body
2: dorsal fin
3: flippers
4: eye
5: mouth
6: tailfin
7: gills
*/
inline const std::vector<AssetPair>& getFishAssets() { inline const std::vector<AssetPair>& getFishAssets() {
static const std::vector<AssetPair> fishAssets = { static const std::vector<AssetPair> fishAssets = {
{ {
@@ -99,8 +110,22 @@ inline const std::vector<AssetPair>& getFishAssets() {
R"(6 11222 )", R"(6 11222 )",
R"(6661111111 11111 )", R"(6661111111 11111 )",
R"( 6 3 77 4 1)", R"( 6 3 77 4 1)",
R"(6661111111311311111 )", R"(6661111111311311111 )",}},
}}}; {
{
R"(???????,-.?????)",
R"(__ ????) \.????)",
R"(\ \_.!` '-.?)",
R"(?> _ |<( O <)",
R"(/_/?';,,....-`?)",
},
{
R"( 222 )",
R"(66 2 22 )",
R"(6 61111 111 )",
R"( 6 1 777 4 5)",
R"(666 '333111111 )",}}
};
return fishAssets; return fishAssets;
} }

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Entity.h" #include "../entities/Entity.h"
#include "../SpriteUtils.h" #include "../utils/SpriteUtils.h"
#include <vector> #include <vector>
struct SeaMonsterAsset { struct SeaMonsterAsset {

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Entity.h" #include "../entities/Entity.h"
#include "../SpriteUtils.h" #include "../utils/SpriteUtils.h"
#include <vector> #include <vector>
inline const AssetPair &getShip() { inline const AssetPair &getShip() {

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../Entity.h" #include "../entities/Entity.h"
#include "../SpriteUtils.h" #include "../utils/SpriteUtils.h"
#include <vector> #include <vector>
struct WhaleAsset { struct WhaleAsset {

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@@ -1,17 +1,21 @@
#include "Aquarium.h" #include "Aquarium.h"
#include "Bubble.h" #include "../core/Config.h"
#include "Castle.h" #include "../entities/Bubble.h"
#include "Fish.h" #include "../entities/Castle.h"
#include "SeaMonster.h" #include "../entities/Fish.h"
#include "Seaweed.h" #include "../entities/SeaMonster.h"
#include "Ship.h" #include "../entities/Seaweed.h"
#include "Waterline.h" #include "../entities/Ship.h"
#include "Whale.h" #include "../entities/Waterline.h"
#include "../entities/Whale.h"
#include <algorithm> #include <algorithm>
#include <chrono>
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
#include <iomanip>
#include <iostream> #include <iostream>
#include <signal.h> #include <signal.h>
#include <sstream>
#include <sys/ioctl.h> #include <sys/ioctl.h>
#include <termios.h> #include <termios.h>
#include <unistd.h> #include <unistd.h>
@@ -75,7 +79,7 @@ Aquarium::Aquarium() {
// Set terminal to raw mode // Set terminal to raw mode
struct termios raw = original_termios; struct termios raw = original_termios;
raw.c_lflag &= ~(ECHO | ICANON | ISIG); raw.c_lflag &= ~(ECHO | ICANON);
raw.c_iflag &= ~(IXON | ICRNL); raw.c_iflag &= ~(IXON | ICRNL);
raw.c_oflag &= ~(OPOST); raw.c_oflag &= ~(OPOST);
raw.c_cc[VMIN] = 0; // Non-blocking read raw.c_cc[VMIN] = 0; // Non-blocking read
@@ -106,9 +110,9 @@ void Aquarium::getTerminalSize() {
height = ws.ws_row; height = ws.ws_row;
width = ws.ws_col; width = ws.ws_col;
} else { } else {
// Fallback cleanup_terminal(0);
height = 24; std::cerr << "Error: Unable to determine terminal size.\n";
width = 80; std::exit(1);
} }
} }
@@ -128,7 +132,10 @@ void Aquarium::ensureEntitiesSorted() {
void Aquarium::redraw() { void Aquarium::redraw() {
clearCurrentFrame(); clearCurrentFrame();
ensureBigEntityExists();
if (g_config.enable_big_entities) {
ensureBigEntityExists();
}
static std::vector<std::unique_ptr<Entity>> newEntities; static std::vector<std::unique_ptr<Entity>> newEntities;
static std::vector<size_t> entitiesToRemove; static std::vector<size_t> entitiesToRemove;
@@ -136,26 +143,40 @@ void Aquarium::redraw() {
newEntities.clear(); newEntities.clear();
entitiesToRemove.clear(); entitiesToRemove.clear();
// Count current bubbles
int bubble_count = 0;
for (const auto &entity : entities) {
if (dynamic_cast<Bubble *>(entity.get())) {
bubble_count++;
}
}
// Update all entities and collect changes // Update all entities and collect changes
for (size_t i = 0; i < entities.size(); ++i) { for (size_t i = 0; i < entities.size(); ++i) {
auto &entity = entities[i]; auto &entity = entities[i];
entity->update(); entity->update();
// Handle fish bubble spawning // Handle fish bubble spawning with configuration
if (auto *fish = dynamic_cast<Fish *>(entity.get())) { if (g_config.enable_bubbles && bubble_count < g_config.max_bubbles) {
if (fish->shouldSpawnBubble()) { if (auto *fish = dynamic_cast<Fish *>(entity.get())) {
newEntities.emplace_back( if (fish->shouldSpawnBubble()) {
std::make_unique<Bubble>(fish->getX(), fish->getY())); // Use configured bubble rate
if (rand() % g_config.fish_bubble_rate == 0) {
newEntities.emplace_back(
std::make_unique<Bubble>(fish->getX(), fish->getY()));
bubble_count++;
}
}
} }
} }
if (entity->shouldBeRemoved()) { if (entity->shouldBeRemoved()) {
auto replacement = entity->createReplacement(); auto replacement = entity->createReplacement();
if (replacement) { if (replacement) {
entity = std::move(replacement); // Replace in-place entity = std::move(replacement);
entities_need_sorting = true; entities_need_sorting = true;
} else { } else {
entitiesToRemove.push_back(i); // Mark for removal entitiesToRemove.push_back(i);
} }
} }
} }
@@ -167,11 +188,10 @@ void Aquarium::redraw() {
entities_need_sorting = true; entities_need_sorting = true;
} }
// Add new entities if we have them // Add new entities if we have them and haven't exceeded max
if (!newEntities.empty()) { if (!newEntities.empty() &&
// Reserve space to minimize reallocations entities.size() < static_cast<size_t>(g_config.max_entities)) {
entities.reserve(entities.size() + newEntities.size()); entities.reserve(entities.size() + newEntities.size());
for (auto &newEntity : newEntities) { for (auto &newEntity : newEntities) {
entities.emplace_back(std::move(newEntity)); entities.emplace_back(std::move(newEntity));
} }
@@ -185,9 +205,49 @@ void Aquarium::redraw() {
entity->draw(); entity->draw();
} }
// Draw debug information
if (g_config.show_fps || g_config.show_entity_count) {
drawDebugInfo();
}
renderToScreen(); renderToScreen();
} }
void Aquarium::drawDebugInfo() {
static double last_fps = 0.0;
static int frame_counter = 0;
static auto last_time = std::chrono::steady_clock::now();
frame_counter++;
auto current_time = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
current_time - last_time)
.count();
if (elapsed >= 1000) {
last_fps = (frame_counter * 1000.0) / elapsed;
frame_counter = 0;
last_time = current_time;
}
std::stringstream debug_info;
if (g_config.show_fps) {
debug_info << "FPS: " << std::fixed << std::setprecision(1) << last_fps;
}
if (g_config.show_entity_count) {
if (g_config.show_fps)
debug_info << " | ";
debug_info << "Entities: " << entities.size();
}
std::string debug_str = debug_info.str();
if (!debug_str.empty()) {
std::string color_str(debug_str.length(), 'w'); // White color
drawToFrame(0, width - static_cast<int>(debug_str.length()), debug_str,
color_str);
}
}
void Aquarium::resize() { void Aquarium::resize() {
printf("%s%s%s", ANSI::CLEAR_SCREEN, ANSI::CURSOR_HOME, ANSI::BG_BLACK); printf("%s%s%s", ANSI::CLEAR_SCREEN, ANSI::CURSOR_HOME, ANSI::BG_BLACK);
fflush(stdout); fflush(stdout);
@@ -202,10 +262,24 @@ void Aquarium::resize() {
addWaterline(); addWaterline();
addCastle(); addCastle();
for (int i = 0; i < width / 15; i++)
// Use configured seaweed count or auto-calculate
int seaweed_count = g_config.initial_seaweed_count;
if (seaweed_count == -1) {
seaweed_count = width / 15;
}
for (int i = 0; i < seaweed_count; i++) {
addSeaweed(); addSeaweed();
for (int i = 0; i < width * (height - 9) / 350; i++) }
// Use configured fish count or auto-calculate
int fish_count = g_config.initial_fish_count;
if (fish_count == -1) {
fish_count = width * (height - 9) / 350;
}
for (int i = 0; i < fish_count; i++) {
addFish(); addFish();
}
} }
void Aquarium::addFish() { addEntityImpl<Fish>(); } void Aquarium::addFish() { addEntityImpl<Fish>(); }
@@ -240,8 +314,10 @@ void Aquarium::ensureBigEntityExists() {
} }
void Aquarium::clearCurrentFrame() { void Aquarium::clearCurrentFrame() {
static const Cell empty_cell{};
for (auto &row : currentFrame) { for (auto &row : currentFrame) {
std::fill(row.begin(), row.end(), Cell()); row.assign(width, empty_cell);
} }
} }
@@ -280,35 +356,45 @@ void Aquarium::initColorLookup() {
void Aquarium::renderToScreen() { void Aquarium::renderToScreen() {
static std::string output; static std::string output;
output.clear(); output.clear();
output.reserve(height * width * 20); // Reserve space for efficiency output.reserve(height * width * 20);
int cursor_y = -1, cursor_x = -1;
for (int y = 0; y < height; ++y) { for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) { for (int x = 0; x < width; ++x) {
const Cell &newCell = currentFrame[y][x]; const Cell &newCell = currentFrame[y][x];
Cell &oldCell = previousFrame[y][x]; Cell &oldCell = previousFrame[y][x];
if (newCell != oldCell) { if (newCell == oldCell)
oldCell = newCell; continue;
// Move cursor to position oldCell = newCell;
// Move cursor only when needed
if (cursor_y != y || cursor_x != x) {
output += ANSI::moveTo(y, x); output += ANSI::moveTo(y, x);
cursor_y = y;
// Reset cell cursor_x = x;
output += ANSI::RESET_BLACK_BG;
// Set color and attributes
if (newCell.bold) {
output += ANSI::BOLD;
}
output += colorLookup[static_cast<unsigned char>(newCell.colorChar)];
// Add the character
output += newCell.ch;
} }
// Apply cell formatting and character
output += ANSI::RESET_BLACK_BG;
// Only apply bold if configured
if (g_config.use_bold && newCell.bold) {
output += ANSI::BOLD;
}
// Only apply colors if configured
if (g_config.use_colors) {
output += colorLookup[static_cast<unsigned char>(newCell.colorChar)];
}
output += newCell.ch;
++cursor_x;
} }
} }
// Output everything at once
if (!output.empty()) { if (!output.empty()) {
std::cout << output << std::flush; std::cout << output << std::flush;
} }

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Entity.h" #include "../entities/Entity.h"
#include <memory> #include <memory>
#include <vector> #include <vector>
@@ -29,6 +29,7 @@ private:
bool entities_need_sorting = true; bool entities_need_sorting = true;
static inline const char *colorLookup[256] = {nullptr}; static inline const char *colorLookup[256] = {nullptr};
static inline bool colorLookupInitialized = false; static inline bool colorLookupInitialized = false;
void drawDebugInfo();
public: public:
Aquarium(); Aquarium();

175
src/core/Config.cpp Normal file
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@@ -0,0 +1,175 @@
#include "Config.h"
#include <cstdlib>
#include <cstring>
#include <getopt.h>
#include <iostream>
AquariumConfig g_config;
void printUsage(const char *program_name) {
std::cout << "Usage: " << program_name << " [OPTIONS]\n\n";
std::cout << "Aquarium screensaver with customizable settings\n\n";
std::cout << "OPTIONS:\n";
std::cout << " -h, --help Show this help message\n";
std::cout
<< " -f, --fish COUNT Number of initial fish (default: auto)\n";
std::cout << " -s, --seaweed COUNT Number of seaweed plants (default: "
"auto)\n";
std::cout << " -b, --max-bubbles COUNT Maximum bubbles on screen "
"(default: 50)\n";
std::cout << " -d, --delay MS Frame delay in milliseconds "
"(default: 100)\n";
std::cout << " -r, --bubble-rate RATE Fish bubble spawn rate 1/N "
"(default: 10)\n";
std::cout << " -m, --max-entities COUNT Maximum entities on screen "
"(default: 200)\n";
std::cout << " --no-big-entities Disable ships, whales, and sea "
"monsters\n";
std::cout << " --no-bubbles Disable bubble generation\n";
std::cout << " --no-colors Disable colors (monochrome mode)\n";
std::cout << " --no-bold Disable bold text\n";
std::cout << " --show-fps Display FPS counter\n";
std::cout << " --show-count Display entity count\n";
std::cout << " --debug Enable debug mode\n";
std::cout << "\nShort options can be combined: -f20 -s5 -d50\n";
std::cout << "Long options accept = syntax: --fish=20 --delay=50\n";
std::cout << "\nExamples:\n";
std::cout << " " << program_name
<< " -f20 -s5 -d50 # Fast aquarium with lots of fish\n";
std::cout << " " << program_name
<< " --fish=10 --no-colors # 10 fish, monochrome\n";
std::cout << " " << program_name
<< " --debug --show-fps # Debug mode with FPS\n";
}
bool parseArguments(int argc, char *argv[]) {
// Define long options
static const struct option long_options[] = {
{"help", no_argument, nullptr, 'h'},
{"fish", required_argument, nullptr, 'f'},
{"seaweed", required_argument, nullptr, 's'},
{"max-bubbles", required_argument, nullptr, 'b'},
{"delay", required_argument, nullptr, 'd'},
{"bubble-rate", required_argument, nullptr, 'r'},
{"max-entities", required_argument, nullptr, 'm'},
{"no-big-entities", no_argument, nullptr, 'B'},
{"no-bubbles", no_argument, nullptr, 'N'},
{"no-colors", no_argument, nullptr, 'C'},
{"no-bold", no_argument, nullptr, 'O'},
{"show-fps", no_argument, nullptr, 'F'},
{"show-count", no_argument, nullptr, 'S'},
{"debug", no_argument, nullptr, 'D'},
{nullptr, 0, nullptr, 0}};
// Short options string - : after letter means it takes an argument
const char *short_options = "hf:s:b:d:r:m:BNCOFSD";
int option;
int option_index = 0;
// Reset getopt state (important for testing)
optind = 1;
while ((option = getopt_long(argc, argv, short_options, long_options,
&option_index)) != -1) {
switch (option) {
case 'h':
printUsage(argv[0]);
return false;
case 'f':
g_config.initial_fish_count = std::atoi(optarg);
if (g_config.initial_fish_count < -1) {
std::cerr << "Error: Fish count must be >= -1\n";
return false;
}
break;
case 's':
g_config.initial_seaweed_count = std::atoi(optarg);
if (g_config.initial_seaweed_count < -1) {
std::cerr << "Error: Seaweed count must be >= -1\n";
return false;
}
break;
case 'b':
g_config.max_bubbles = std::atoi(optarg);
if (g_config.max_bubbles < 0) {
std::cerr << "Error: Max bubbles must be >= 0\n";
return false;
}
break;
case 'd':
g_config.frame_delay_ms = std::atoi(optarg);
if (g_config.frame_delay_ms < 1) {
std::cerr << "Error: Frame delay must be >= 1ms\n";
return false;
}
break;
case 'r':
g_config.fish_bubble_rate = std::atoi(optarg);
if (g_config.fish_bubble_rate < 1) {
std::cerr << "Error: Bubble rate must be >= 1\n";
return false;
}
break;
case 'm':
g_config.max_entities = std::atoi(optarg);
if (g_config.max_entities < 1) {
std::cerr << "Error: Max entities must be >= 1\n";
return false;
}
break;
case 'B':
g_config.enable_big_entities = false;
break;
case 'N':
g_config.enable_bubbles = false;
break;
case 'C':
g_config.use_colors = false;
break;
case 'O':
g_config.use_bold = false;
break;
case 'F':
g_config.show_fps = true;
break;
case 'S':
g_config.show_entity_count = true;
break;
case 'D':
g_config.debug_mode = true;
break;
case '?':
// getopt_long already printed an error message
std::cerr << "Use --help for usage information\n";
return false;
default:
std::cerr << "Error: Unexpected option character\n";
return false;
}
}
// Check for non-option arguments
if (optind < argc) {
std::cerr << "Error: Unexpected argument: " << argv[optind] << "\n";
std::cerr << "Use --help for usage information\n";
return false;
}
return true;
}

33
src/core/Config.h Normal file
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@@ -0,0 +1,33 @@
#pragma once
#include <string>
struct AquariumConfig {
// Entity spawn settings
int initial_fish_count = -1; // -1 means auto-calculate
int initial_seaweed_count = -1; // -1 means auto-calculate
int max_bubbles = 50;
// Animation settings
int frame_delay_ms = 100;
bool enable_big_entities = true;
bool enable_bubbles = true;
// Visual settings
bool use_colors = true;
bool use_bold = true;
// Spawn rates (lower = more frequent)
int fish_bubble_rate = 10; // 1 in N chance per frame
int big_entity_spawn_delay = 100; // frames between big entities
// Performance settings
bool optimize_rendering = true;
int max_entities = 200;
// Debug settings
bool show_fps = false;
bool show_entity_count = false;
bool debug_mode = false;
};
extern AquariumConfig g_config;

115
src/core/main.cpp Normal file
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@@ -0,0 +1,115 @@
#include "Aquarium.h"
#include "Config.h"
#include <chrono>
#include <iostream>
#include <thread>
#ifdef __OpenBSD__
#include <unistd.h>
#endif
// Forward declaration
bool parseArguments(int argc, char *argv[]);
int main(int argc, char *argv[]) {
// Parse command line arguments
if (!parseArguments(argc, argv)) {
return 1; // Exit if parsing failed or help was shown
}
// Print configuration if debug mode is enabled
if (g_config.debug_mode) {
std::cout << "Configuration:\n";
std::cout << " Fish count: "
<< (g_config.initial_fish_count == -1
? "auto"
: std::to_string(g_config.initial_fish_count))
<< "\n";
std::cout << " Seaweed count: "
<< (g_config.initial_seaweed_count == -1
? "auto"
: std::to_string(g_config.initial_seaweed_count))
<< "\n";
std::cout << " Max bubbles: " << g_config.max_bubbles << "\n";
std::cout << " Frame delay: " << g_config.frame_delay_ms << "ms\n";
std::cout << " Big entities: "
<< (g_config.enable_big_entities ? "enabled" : "disabled")
<< "\n";
std::cout << " Bubbles: "
<< (g_config.enable_bubbles ? "enabled" : "disabled") << "\n";
std::cout << " Colors: " << (g_config.use_colors ? "enabled" : "disabled")
<< "\n";
std::cout << " Bold text: " << (g_config.use_bold ? "enabled" : "disabled")
<< "\n";
std::cout << " Max entities: " << g_config.max_entities << "\n";
std::cout << "Press any key to continue...\n";
std::cin.get();
}
Aquarium &aquarium = Aquarium::getInstance();
#ifdef __OpenBSD__
if (pledge("stdio tty", NULL) == -1) {
perror("pledge");
return 1;
}
#endif
// Initialize the aquarium display
aquarium.resize(); // Setup initial entities
// Variables for FPS calculation
auto last_time = std::chrono::steady_clock::now();
int frame_count = 0;
double fps = 0.0;
// Main game loop
while (true) {
auto frame_start = std::chrono::steady_clock::now();
int input = aquarium.checkInput();
if (input == 'q' || input == 'Q' || input == 27) { // ESC key
break;
}
// Toggle debug info with 'd' key
if (input == 'd' || input == 'D') {
g_config.show_fps = !g_config.show_fps;
g_config.show_entity_count = !g_config.show_entity_count;
}
if (aquarium.checkResize()) {
aquarium.resize();
}
aquarium.redraw();
// Calculate FPS
if (g_config.show_fps) {
++frame_count;
auto current_time = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
current_time - last_time)
.count();
if (elapsed >= 1000) { // Update FPS every second
fps = (frame_count * 1000.0) / elapsed;
frame_count = 0;
last_time = current_time;
}
}
// Sleep for configured frame delay
auto frame_end = std::chrono::steady_clock::now();
auto frame_duration = std::chrono::duration_cast<std::chrono::milliseconds>(
frame_end - frame_start);
auto sleep_duration =
std::chrono::milliseconds(g_config.frame_delay_ms) - frame_duration;
if (sleep_duration > std::chrono::milliseconds(0)) {
std::this_thread::sleep_for(sleep_duration);
}
}
return 0;
}

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@@ -1,6 +1,6 @@
#include "Castle.h" #include "Castle.h"
#include "Aquarium.h" #include "../assets/CastleAssets.h"
#include "assets/CastleAssets.h" #include "../core/Aquarium.h"
Castle::Castle() Castle::Castle()
: Entity(Aquarium::getInstance().getWidth() - 32, : Entity(Aquarium::getInstance().getWidth() - 32,

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@@ -1,5 +1,5 @@
#include "Entity.h" #include "Entity.h"
#include "Aquarium.h" #include "../core/Aquarium.h"
void Entity::draw() const { void Entity::draw() const {
auto &aquarium = Aquarium::getInstance(); auto &aquarium = Aquarium::getInstance();

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@@ -1,8 +1,8 @@
#include "Fish.h" #include "Fish.h"
#include "Aquarium.h" #include "../assets/FishAssets.h"
#include "Random.h" #include "../core/Aquarium.h"
#include "assets/FishAssets.h" #include "../utils/Random.h"
#include "defs.h" #include "../utils/defs.h"
std::unordered_map<char, char> Fish::color_map; std::unordered_map<char, char> Fish::color_map;

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../assets/FishAssets.h"
#include "Entity.h" #include "Entity.h"
#include "assets/FishAssets.h"
#include <array> #include <array>
#include <unordered_map> #include <unordered_map>

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@@ -1,7 +1,7 @@
#include "SeaMonster.h" #include "SeaMonster.h"
#include "Aquarium.h" #include "../assets/SeaMonsterAssets.h"
#include "Random.h" #include "../core/Aquarium.h"
#include "assets/SeaMonsterAssets.h" #include "../utils/Random.h"
SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {} SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {}

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../assets/SeaMonsterAssets.h"
#include "Entity.h" #include "Entity.h"
#include "assets/SeaMonsterAssets.h"
class SeaMonster : public Entity { class SeaMonster : public Entity {
private: private:

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@@ -1,7 +1,7 @@
#include "Seaweed.h" #include "Seaweed.h"
#include "Aquarium.h" #include "../core/Aquarium.h"
#include "Random.h" #include "../utils/Random.h"
#include "defs.h" #include "../utils/defs.h"
Seaweed::Seaweed() Seaweed::Seaweed()
: Entity(), : Entity(),

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@@ -1,7 +1,7 @@
#include "Ship.h" #include "Ship.h"
#include "Aquarium.h" #include "../assets/ShipAssets.h"
#include "Random.h" #include "../core/Aquarium.h"
#include "assets/ShipAssets.h" #include "../utils/Random.h"
Ship::Ship() : Ship(getRandomDirection()) {} Ship::Ship() : Ship(getRandomDirection()) {}

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../assets/ShipAssets.h"
#include "Entity.h" #include "Entity.h"
#include "assets/ShipAssets.h"
class Ship : public Entity { class Ship : public Entity {
private: private:

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@@ -1,7 +1,7 @@
#include "Waterline.h" #include "Waterline.h"
#include "Aquarium.h" #include "../core/Aquarium.h"
#include "Random.h" #include "../utils/Random.h"
#include "defs.h" #include "../utils/defs.h"
Waterline::Waterline() : Entity(0, WATERLINE_Y) { Waterline::Waterline() : Entity(0, WATERLINE_Y) {
shape[0] = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; shape[0] = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~";

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@@ -1,7 +1,7 @@
#include "Whale.h" #include "Whale.h"
#include "Aquarium.h" #include "../assets/WhaleAssets.h"
#include "Random.h" #include "../core/Aquarium.h"
#include "assets/WhaleAssets.h" #include "../utils/Random.h"
Whale::Whale() : Whale(getRandomDirection()) {} Whale::Whale() : Whale(getRandomDirection()) {}

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../assets/WhaleAssets.h"
#include "Entity.h" #include "Entity.h"
#include "assets/WhaleAssets.h"
class Whale : public Entity { class Whale : public Entity {
private: private:

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@@ -1,33 +0,0 @@
// main.cpp
#include "Aquarium.h"
int main() {
// Get the singleton instance
Aquarium &aquarium = Aquarium::getInstance();
#ifdef __OpenBSD__
if (pledge("stdio tty", NULL) == -1) {
perror("pledge");
return 1;
}
#endif
// Initialize the aquarium display
aquarium.resize(); // Setup initial entities
// Main game loop
while (true) {
int input = aquarium.checkInput();
if (input == 'q' || input == 'Q' || input == 27) { // ESC key
break;
}
if (aquarium.checkResize()) {
aquarium.resize();
}
aquarium.redraw();
}
return 0;
}