add config refactor structure
This commit is contained in:
21
Makefile
21
Makefile
@@ -1,27 +1,30 @@
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CXX = c++
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CXXFLAGS = -Wall -Wextra -O3
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CXXFLAGS = -Wall -Wextra -O3 -Isrc
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LDFLAGS = -static
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SRC_DIR = src
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OBJ_DIR = build
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BIN_DIR = bin
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SRC_EXT = cpp
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OBJ_EXT = o
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SOURCES = $(wildcard $(SRC_DIR)/*.$(SRC_EXT))
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# Find all source files recursively in subdirectories
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SOURCES = $(shell find $(SRC_DIR) -name '*.$(SRC_EXT)')
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# Create corresponding object files maintaining directory structure
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OBJECTS = $(SOURCES:$(SRC_DIR)/%.$(SRC_EXT)=$(OBJ_DIR)/%.$(OBJ_EXT))
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EXEC = $(BIN_DIR)/fissh
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# Get all unique subdirectories for build structure
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OBJ_DIRS = $(sort $(dir $(OBJECTS)))
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all: $(EXEC)
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$(EXEC): $(OBJECTS)
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@mkdir -p $(BIN_DIR) # Make sure the bin dir exists
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@mkdir -p $(BIN_DIR)
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$(CXX) $(OBJECTS) -o $(EXEC) $(LDFLAGS)
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.$(SRC_EXT)
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@mkdir -p $(OBJ_DIR) # Make sure the obj dir exists
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# Create object files, maintaining directory structure
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$(OBJ_DIR)/%.$(OBJ_EXT): $(SRC_DIR)/%.$(SRC_EXT)
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@mkdir -p $(dir $@)
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$(CXX) $(CXXFLAGS) -c $< -o $@
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clean:
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@@ -30,4 +33,4 @@ clean:
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install: $(EXEC)
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install -m 755 $(EXEC) /usr/local/bin/
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.PHONY: all clean run
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.PHONY: all clean install
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@@ -1,7 +1,7 @@
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#pragma once
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#include "../Entity.h"
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#include "../SpriteUtils.h"
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#include "../entities/Entity.h"
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#include "../utils/SpriteUtils.h"
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#include <vector>
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/*
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../Entity.h"
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#include "../SpriteUtils.h"
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#include "../entities/Entity.h"
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#include "../utils/SpriteUtils.h"
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#include <vector>
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struct SeaMonsterAsset {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../Entity.h"
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#include "../SpriteUtils.h"
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#include "../entities/Entity.h"
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#include "../utils/SpriteUtils.h"
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#include <vector>
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inline const AssetPair &getShip() {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../Entity.h"
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#include "../SpriteUtils.h"
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#include "../entities/Entity.h"
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#include "../utils/SpriteUtils.h"
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#include <vector>
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struct WhaleAsset {
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@@ -1,17 +1,21 @@
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#include "Aquarium.h"
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#include "Bubble.h"
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#include "Castle.h"
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#include "Fish.h"
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#include "SeaMonster.h"
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#include "Seaweed.h"
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#include "Ship.h"
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#include "Waterline.h"
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#include "Whale.h"
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#include "../core/Config.h"
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#include "../entities/Bubble.h"
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#include "../entities/Castle.h"
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#include "../entities/Fish.h"
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#include "../entities/SeaMonster.h"
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#include "../entities/Seaweed.h"
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#include "../entities/Ship.h"
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#include "../entities/Waterline.h"
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#include "../entities/Whale.h"
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#include <algorithm>
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#include <chrono>
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#include <cstdio>
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#include <cstring>
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#include <iomanip>
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#include <iostream>
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#include <signal.h>
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#include <sstream>
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#include <sys/ioctl.h>
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#include <termios.h>
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#include <unistd.h>
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@@ -128,7 +132,10 @@ void Aquarium::ensureEntitiesSorted() {
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void Aquarium::redraw() {
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clearCurrentFrame();
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ensureBigEntityExists();
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if (g_config.enable_big_entities) {
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ensureBigEntityExists();
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}
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static std::vector<std::unique_ptr<Entity>> newEntities;
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static std::vector<size_t> entitiesToRemove;
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@@ -136,26 +143,40 @@ void Aquarium::redraw() {
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newEntities.clear();
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entitiesToRemove.clear();
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// Count current bubbles
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int bubble_count = 0;
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for (const auto &entity : entities) {
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if (dynamic_cast<Bubble *>(entity.get())) {
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bubble_count++;
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}
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}
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// Update all entities and collect changes
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for (size_t i = 0; i < entities.size(); ++i) {
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auto &entity = entities[i];
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entity->update();
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// Handle fish bubble spawning
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if (auto *fish = dynamic_cast<Fish *>(entity.get())) {
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if (fish->shouldSpawnBubble()) {
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newEntities.emplace_back(
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std::make_unique<Bubble>(fish->getX(), fish->getY()));
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// Handle fish bubble spawning with configuration
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if (g_config.enable_bubbles && bubble_count < g_config.max_bubbles) {
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if (auto *fish = dynamic_cast<Fish *>(entity.get())) {
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if (fish->shouldSpawnBubble()) {
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// Use configured bubble rate
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if (rand() % g_config.fish_bubble_rate == 0) {
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newEntities.emplace_back(
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std::make_unique<Bubble>(fish->getX(), fish->getY()));
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bubble_count++;
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}
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}
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}
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}
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if (entity->shouldBeRemoved()) {
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auto replacement = entity->createReplacement();
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if (replacement) {
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entity = std::move(replacement); // Replace in-place
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entity = std::move(replacement);
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entities_need_sorting = true;
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} else {
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entitiesToRemove.push_back(i); // Mark for removal
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entitiesToRemove.push_back(i);
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}
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}
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}
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@@ -167,11 +188,10 @@ void Aquarium::redraw() {
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entities_need_sorting = true;
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}
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// Add new entities if we have them
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if (!newEntities.empty()) {
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// Reserve space to minimize reallocations
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// Add new entities if we have them and haven't exceeded max
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if (!newEntities.empty() &&
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entities.size() < static_cast<size_t>(g_config.max_entities)) {
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entities.reserve(entities.size() + newEntities.size());
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for (auto &newEntity : newEntities) {
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entities.emplace_back(std::move(newEntity));
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}
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@@ -185,9 +205,49 @@ void Aquarium::redraw() {
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entity->draw();
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}
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// Draw debug information
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if (g_config.show_fps || g_config.show_entity_count) {
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drawDebugInfo();
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}
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renderToScreen();
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}
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void Aquarium::drawDebugInfo() {
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static double last_fps = 0.0;
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static int frame_counter = 0;
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static auto last_time = std::chrono::steady_clock::now();
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frame_counter++;
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auto current_time = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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current_time - last_time)
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.count();
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if (elapsed >= 1000) {
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last_fps = (frame_counter * 1000.0) / elapsed;
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frame_counter = 0;
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last_time = current_time;
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}
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std::stringstream debug_info;
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if (g_config.show_fps) {
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debug_info << "FPS: " << std::fixed << std::setprecision(1) << last_fps;
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}
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if (g_config.show_entity_count) {
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if (g_config.show_fps)
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debug_info << " | ";
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debug_info << "Entities: " << entities.size();
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}
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std::string debug_str = debug_info.str();
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if (!debug_str.empty()) {
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std::string color_str(debug_str.length(), 'w'); // White color
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drawToFrame(0, width - static_cast<int>(debug_str.length()), debug_str,
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color_str);
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}
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}
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void Aquarium::resize() {
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printf("%s%s%s", ANSI::CLEAR_SCREEN, ANSI::CURSOR_HOME, ANSI::BG_BLACK);
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fflush(stdout);
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@@ -202,10 +262,24 @@ void Aquarium::resize() {
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addWaterline();
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addCastle();
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for (int i = 0; i < width / 15; i++)
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// Use configured seaweed count or auto-calculate
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int seaweed_count = g_config.initial_seaweed_count;
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if (seaweed_count == -1) {
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seaweed_count = width / 15;
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}
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for (int i = 0; i < seaweed_count; i++) {
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addSeaweed();
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for (int i = 0; i < width * (height - 9) / 350; i++)
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}
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// Use configured fish count or auto-calculate
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int fish_count = g_config.initial_fish_count;
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if (fish_count == -1) {
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fish_count = width * (height - 9) / 350;
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}
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for (int i = 0; i < fish_count; i++) {
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addFish();
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}
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}
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void Aquarium::addFish() { addEntityImpl<Fish>(); }
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@@ -240,8 +314,10 @@ void Aquarium::ensureBigEntityExists() {
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}
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void Aquarium::clearCurrentFrame() {
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static const Cell empty_cell{};
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for (auto &row : currentFrame) {
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std::fill(row.begin(), row.end(), Cell());
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row.assign(width, empty_cell);
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}
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}
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@@ -303,11 +379,18 @@ void Aquarium::renderToScreen() {
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// Apply cell formatting and character
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output += ANSI::RESET_BLACK_BG;
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if (newCell.bold)
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output += ANSI::BOLD;
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output += colorLookup[static_cast<unsigned char>(newCell.colorChar)];
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output += newCell.ch;
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// Only apply bold if configured
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if (g_config.use_bold && newCell.bold) {
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output += ANSI::BOLD;
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}
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// Only apply colors if configured
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if (g_config.use_colors) {
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output += colorLookup[static_cast<unsigned char>(newCell.colorChar)];
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}
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output += newCell.ch;
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++cursor_x;
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}
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}
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@@ -1,5 +1,5 @@
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#pragma once
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#include "Entity.h"
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#include "../entities/Entity.h"
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#include <memory>
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#include <vector>
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@@ -29,6 +29,7 @@ private:
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bool entities_need_sorting = true;
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static inline const char *colorLookup[256] = {nullptr};
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static inline bool colorLookupInitialized = false;
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void drawDebugInfo();
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public:
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Aquarium();
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175
src/core/Config.cpp
Normal file
175
src/core/Config.cpp
Normal file
@@ -0,0 +1,175 @@
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#include "Config.h"
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#include <cstdlib>
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#include <cstring>
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#include <getopt.h>
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#include <iostream>
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AquariumConfig g_config;
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void printUsage(const char *program_name) {
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std::cout << "Usage: " << program_name << " [OPTIONS]\n\n";
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std::cout << "Aquarium screensaver with customizable settings\n\n";
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std::cout << "OPTIONS:\n";
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std::cout << " -h, --help Show this help message\n";
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std::cout
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<< " -f, --fish COUNT Number of initial fish (default: auto)\n";
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std::cout << " -s, --seaweed COUNT Number of seaweed plants (default: "
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"auto)\n";
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std::cout << " -b, --max-bubbles COUNT Maximum bubbles on screen "
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"(default: 50)\n";
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std::cout << " -d, --delay MS Frame delay in milliseconds "
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"(default: 100)\n";
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std::cout << " -r, --bubble-rate RATE Fish bubble spawn rate 1/N "
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"(default: 10)\n";
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std::cout << " -m, --max-entities COUNT Maximum entities on screen "
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"(default: 200)\n";
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std::cout << " --no-big-entities Disable ships, whales, and sea "
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"monsters\n";
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std::cout << " --no-bubbles Disable bubble generation\n";
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std::cout << " --no-colors Disable colors (monochrome mode)\n";
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std::cout << " --no-bold Disable bold text\n";
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std::cout << " --show-fps Display FPS counter\n";
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std::cout << " --show-count Display entity count\n";
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std::cout << " --debug Enable debug mode\n";
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std::cout << "\nShort options can be combined: -f20 -s5 -d50\n";
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std::cout << "Long options accept = syntax: --fish=20 --delay=50\n";
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std::cout << "\nExamples:\n";
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std::cout << " " << program_name
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<< " -f20 -s5 -d50 # Fast aquarium with lots of fish\n";
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std::cout << " " << program_name
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<< " --fish=10 --no-colors # 10 fish, monochrome\n";
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std::cout << " " << program_name
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<< " --debug --show-fps # Debug mode with FPS\n";
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}
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bool parseArguments(int argc, char *argv[]) {
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// Define long options
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static const struct option long_options[] = {
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{"help", no_argument, nullptr, 'h'},
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{"fish", required_argument, nullptr, 'f'},
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{"seaweed", required_argument, nullptr, 's'},
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{"max-bubbles", required_argument, nullptr, 'b'},
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{"delay", required_argument, nullptr, 'd'},
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{"bubble-rate", required_argument, nullptr, 'r'},
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{"max-entities", required_argument, nullptr, 'm'},
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{"no-big-entities", no_argument, nullptr, 'B'},
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{"no-bubbles", no_argument, nullptr, 'N'},
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{"no-colors", no_argument, nullptr, 'C'},
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{"no-bold", no_argument, nullptr, 'O'},
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{"show-fps", no_argument, nullptr, 'F'},
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{"show-count", no_argument, nullptr, 'S'},
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{"debug", no_argument, nullptr, 'D'},
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{nullptr, 0, nullptr, 0}};
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// Short options string - : after letter means it takes an argument
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const char *short_options = "hf:s:b:d:r:m:BNCOFSD";
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int option;
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int option_index = 0;
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// Reset getopt state (important for testing)
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optind = 1;
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while ((option = getopt_long(argc, argv, short_options, long_options,
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&option_index)) != -1) {
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switch (option) {
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case 'h':
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printUsage(argv[0]);
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return false;
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case 'f':
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g_config.initial_fish_count = std::atoi(optarg);
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if (g_config.initial_fish_count < -1) {
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std::cerr << "Error: Fish count must be >= -1\n";
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return false;
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}
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break;
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case 's':
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g_config.initial_seaweed_count = std::atoi(optarg);
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if (g_config.initial_seaweed_count < -1) {
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std::cerr << "Error: Seaweed count must be >= -1\n";
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return false;
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}
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break;
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case 'b':
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g_config.max_bubbles = std::atoi(optarg);
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if (g_config.max_bubbles < 0) {
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std::cerr << "Error: Max bubbles must be >= 0\n";
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return false;
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}
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break;
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case 'd':
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g_config.frame_delay_ms = std::atoi(optarg);
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if (g_config.frame_delay_ms < 1) {
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std::cerr << "Error: Frame delay must be >= 1ms\n";
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return false;
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}
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break;
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case 'r':
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g_config.fish_bubble_rate = std::atoi(optarg);
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if (g_config.fish_bubble_rate < 1) {
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std::cerr << "Error: Bubble rate must be >= 1\n";
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return false;
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}
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break;
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case 'm':
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g_config.max_entities = std::atoi(optarg);
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if (g_config.max_entities < 1) {
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std::cerr << "Error: Max entities must be >= 1\n";
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return false;
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}
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break;
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case 'B':
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g_config.enable_big_entities = false;
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break;
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case 'N':
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g_config.enable_bubbles = false;
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break;
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case 'C':
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g_config.use_colors = false;
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break;
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case 'O':
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g_config.use_bold = false;
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break;
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case 'F':
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g_config.show_fps = true;
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break;
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case 'S':
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g_config.show_entity_count = true;
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break;
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case 'D':
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g_config.debug_mode = true;
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break;
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case '?':
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// getopt_long already printed an error message
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std::cerr << "Use --help for usage information\n";
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return false;
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default:
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std::cerr << "Error: Unexpected option character\n";
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return false;
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}
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}
|
||||
|
||||
// Check for non-option arguments
|
||||
if (optind < argc) {
|
||||
std::cerr << "Error: Unexpected argument: " << argv[optind] << "\n";
|
||||
std::cerr << "Use --help for usage information\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
33
src/core/Config.h
Normal file
33
src/core/Config.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
struct AquariumConfig {
|
||||
// Entity spawn settings
|
||||
int initial_fish_count = -1; // -1 means auto-calculate
|
||||
int initial_seaweed_count = -1; // -1 means auto-calculate
|
||||
int max_bubbles = 50;
|
||||
|
||||
// Animation settings
|
||||
int frame_delay_ms = 100;
|
||||
bool enable_big_entities = true;
|
||||
bool enable_bubbles = true;
|
||||
|
||||
// Visual settings
|
||||
bool use_colors = true;
|
||||
bool use_bold = true;
|
||||
|
||||
// Spawn rates (lower = more frequent)
|
||||
int fish_bubble_rate = 10; // 1 in N chance per frame
|
||||
int big_entity_spawn_delay = 100; // frames between big entities
|
||||
|
||||
// Performance settings
|
||||
bool optimize_rendering = true;
|
||||
int max_entities = 200;
|
||||
|
||||
// Debug settings
|
||||
bool show_fps = false;
|
||||
bool show_entity_count = false;
|
||||
bool debug_mode = false;
|
||||
};
|
||||
|
||||
extern AquariumConfig g_config;
|
||||
115
src/core/main.cpp
Normal file
115
src/core/main.cpp
Normal file
@@ -0,0 +1,115 @@
|
||||
#include "Aquarium.h"
|
||||
#include "Config.h"
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
|
||||
#ifdef __OpenBSD__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
// Forward declaration
|
||||
bool parseArguments(int argc, char *argv[]);
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
// Parse command line arguments
|
||||
if (!parseArguments(argc, argv)) {
|
||||
return 1; // Exit if parsing failed or help was shown
|
||||
}
|
||||
|
||||
// Print configuration if debug mode is enabled
|
||||
if (g_config.debug_mode) {
|
||||
std::cout << "Configuration:\n";
|
||||
std::cout << " Fish count: "
|
||||
<< (g_config.initial_fish_count == -1
|
||||
? "auto"
|
||||
: std::to_string(g_config.initial_fish_count))
|
||||
<< "\n";
|
||||
std::cout << " Seaweed count: "
|
||||
<< (g_config.initial_seaweed_count == -1
|
||||
? "auto"
|
||||
: std::to_string(g_config.initial_seaweed_count))
|
||||
<< "\n";
|
||||
std::cout << " Max bubbles: " << g_config.max_bubbles << "\n";
|
||||
std::cout << " Frame delay: " << g_config.frame_delay_ms << "ms\n";
|
||||
std::cout << " Big entities: "
|
||||
<< (g_config.enable_big_entities ? "enabled" : "disabled")
|
||||
<< "\n";
|
||||
std::cout << " Bubbles: "
|
||||
<< (g_config.enable_bubbles ? "enabled" : "disabled") << "\n";
|
||||
std::cout << " Colors: " << (g_config.use_colors ? "enabled" : "disabled")
|
||||
<< "\n";
|
||||
std::cout << " Bold text: " << (g_config.use_bold ? "enabled" : "disabled")
|
||||
<< "\n";
|
||||
std::cout << " Max entities: " << g_config.max_entities << "\n";
|
||||
std::cout << "Press any key to continue...\n";
|
||||
std::cin.get();
|
||||
}
|
||||
|
||||
Aquarium &aquarium = Aquarium::getInstance();
|
||||
|
||||
#ifdef __OpenBSD__
|
||||
if (pledge("stdio tty", NULL) == -1) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize the aquarium display
|
||||
aquarium.resize(); // Setup initial entities
|
||||
|
||||
// Variables for FPS calculation
|
||||
auto last_time = std::chrono::steady_clock::now();
|
||||
int frame_count = 0;
|
||||
double fps = 0.0;
|
||||
|
||||
// Main game loop
|
||||
while (true) {
|
||||
auto frame_start = std::chrono::steady_clock::now();
|
||||
|
||||
int input = aquarium.checkInput();
|
||||
if (input == 'q' || input == 'Q' || input == 27) { // ESC key
|
||||
break;
|
||||
}
|
||||
|
||||
// Toggle debug info with 'd' key
|
||||
if (input == 'd' || input == 'D') {
|
||||
g_config.show_fps = !g_config.show_fps;
|
||||
g_config.show_entity_count = !g_config.show_entity_count;
|
||||
}
|
||||
|
||||
if (aquarium.checkResize()) {
|
||||
aquarium.resize();
|
||||
}
|
||||
|
||||
aquarium.redraw();
|
||||
|
||||
// Calculate FPS
|
||||
if (g_config.show_fps) {
|
||||
++frame_count;
|
||||
auto current_time = std::chrono::steady_clock::now();
|
||||
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
current_time - last_time)
|
||||
.count();
|
||||
|
||||
if (elapsed >= 1000) { // Update FPS every second
|
||||
fps = (frame_count * 1000.0) / elapsed;
|
||||
frame_count = 0;
|
||||
last_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
// Sleep for configured frame delay
|
||||
auto frame_end = std::chrono::steady_clock::now();
|
||||
auto frame_duration = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
frame_end - frame_start);
|
||||
auto sleep_duration =
|
||||
std::chrono::milliseconds(g_config.frame_delay_ms) - frame_duration;
|
||||
|
||||
if (sleep_duration > std::chrono::milliseconds(0)) {
|
||||
std::this_thread::sleep_for(sleep_duration);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Castle.h"
|
||||
#include "Aquarium.h"
|
||||
#include "assets/CastleAssets.h"
|
||||
#include "../assets/CastleAssets.h"
|
||||
#include "../core/Aquarium.h"
|
||||
|
||||
Castle::Castle()
|
||||
: Entity(Aquarium::getInstance().getWidth() - 32,
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Entity.h"
|
||||
#include "Aquarium.h"
|
||||
#include "../core/Aquarium.h"
|
||||
|
||||
void Entity::draw() const {
|
||||
auto &aquarium = Aquarium::getInstance();
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "Fish.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "assets/FishAssets.h"
|
||||
#include "defs.h"
|
||||
#include "../assets/FishAssets.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
#include "../utils/defs.h"
|
||||
|
||||
std::unordered_map<char, char> Fish::color_map;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "../assets/FishAssets.h"
|
||||
#include "Entity.h"
|
||||
#include "assets/FishAssets.h"
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "SeaMonster.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "assets/SeaMonsterAssets.h"
|
||||
#include "../assets/SeaMonsterAssets.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
|
||||
SeaMonster::SeaMonster() : SeaMonster(getRandomDirection()) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "../assets/SeaMonsterAssets.h"
|
||||
#include "Entity.h"
|
||||
#include "assets/SeaMonsterAssets.h"
|
||||
|
||||
class SeaMonster : public Entity {
|
||||
private:
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Seaweed.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "defs.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
#include "../utils/defs.h"
|
||||
|
||||
Seaweed::Seaweed()
|
||||
: Entity(),
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Ship.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "assets/ShipAssets.h"
|
||||
#include "../assets/ShipAssets.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
|
||||
Ship::Ship() : Ship(getRandomDirection()) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "../assets/ShipAssets.h"
|
||||
#include "Entity.h"
|
||||
#include "assets/ShipAssets.h"
|
||||
|
||||
class Ship : public Entity {
|
||||
private:
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Waterline.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "defs.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
#include "../utils/defs.h"
|
||||
|
||||
Waterline::Waterline() : Entity(0, WATERLINE_Y) {
|
||||
shape[0] = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~";
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Whale.h"
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "assets/WhaleAssets.h"
|
||||
#include "../assets/WhaleAssets.h"
|
||||
#include "../core/Aquarium.h"
|
||||
#include "../utils/Random.h"
|
||||
|
||||
Whale::Whale() : Whale(getRandomDirection()) {}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "../assets/WhaleAssets.h"
|
||||
#include "Entity.h"
|
||||
#include "assets/WhaleAssets.h"
|
||||
|
||||
class Whale : public Entity {
|
||||
private:
|
||||
34
src/main.cpp
34
src/main.cpp
@@ -1,34 +0,0 @@
|
||||
#include "Aquarium.h"
|
||||
#ifdef __OpenBSD__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
int main() {
|
||||
Aquarium &aquarium = Aquarium::getInstance();
|
||||
|
||||
#ifdef __OpenBSD__
|
||||
if (pledge("stdio tty", NULL) == -1) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize the aquarium display
|
||||
aquarium.resize(); // Setup initial entities
|
||||
|
||||
// Main game loop
|
||||
while (true) {
|
||||
int input = aquarium.checkInput();
|
||||
if (input == 'q' || input == 'Q' || input == 27) { // ESC key
|
||||
break;
|
||||
}
|
||||
|
||||
if (aquarium.checkResize()) {
|
||||
aquarium.resize();
|
||||
}
|
||||
|
||||
aquarium.redraw();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user