spherecast

wip first person shooter engine
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types.h (198B)


      1 #pragma once
      2 #include <raylib.h>
      3 
      4 typedef struct {
      5   Vector3 a, b, c;
      6   Vector3 normal;
      7   Vector3 min;
      8   Vector3 max;
      9 } Triangle;
     10 
     11 typedef enum { GROUND_AIRBORNE = 0, GROUND_GROUNDED } GroundState;