Ship.h (652B)
1 #pragma once 2 #include "../assets/ShipAssets.h" 3 #include "Entity.h" 4 5 class Ship : public Entity { 6 private: 7 static constexpr float SHIP_SPEED = 1.0f; 8 9 const std::vector<std::string> ℑ 10 const std::vector<std::string> &mask; 11 const float speed; 12 13 explicit Ship(int asset_index); 14 static int getRandomDirection(); 15 16 public: 17 Ship(); 18 19 void update() noexcept override; 20 const std::vector<std::string> &getImage() const override { return image; } 21 const std::vector<std::string> &getMask() const override { return mask; } 22 char getDefaultColor() const noexcept override { return 'W'; } 23 24 int getPreferredLayer() const noexcept override; 25 };