240 lines
6.4 KiB
C++
240 lines
6.4 KiB
C++
#include "Aquarium.h"
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#include "Bubble.h"
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#include "Castle.h"
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#include "Fish.h"
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#include "SeaMonster.h"
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#include "Seaweed.h"
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#include "Ship.h"
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#include "Waterline.h"
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#include "Whale.h"
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#include <algorithm>
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#include <iostream>
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int g_maxCells = 0;
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Aquarium::Aquarium() {
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initscr();
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noecho();
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cbreak();
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nodelay(stdscr, TRUE);
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curs_set(0);
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initColors();
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timeout(100);
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getmaxyx(stdscr, height, width);
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currentFrame.assign(height, std::vector<Cell>(width));
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previousFrame.assign(height, std::vector<Cell>(width));
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if (!colorLookupInitialized) {
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initColorLookup();
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colorLookupInitialized = true;
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}
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}
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void Aquarium::ensureEntitiesSorted() {
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if (entities_need_sorting) {
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std::sort(entities.begin(), entities.end(),
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[](const auto &a, const auto &b) {
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int layerA = a->getPreferredLayer();
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int layerB = b->getPreferredLayer();
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if (layerA != layerB)
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return layerA < layerB;
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return a->getId() < b->getId();
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});
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entities_need_sorting = false;
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}
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}
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void Aquarium::redraw() {
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clearCurrentFrame();
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ensureBigEntityExists();
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// Use static vectors to avoid per-frame allocations
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static std::vector<std::unique_ptr<Entity>> newEntities;
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static std::vector<size_t> entitiesToRemove;
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newEntities.clear();
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entitiesToRemove.clear();
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// Update all entities and collect changes
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for (size_t i = 0; i < entities.size(); ++i) {
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auto &entity = entities[i];
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entity->update();
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// Handle fish bubble spawning
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if (auto *fish = dynamic_cast<Fish *>(entity.get())) {
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if (fish->shouldSpawnBubble()) {
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newEntities.emplace_back(
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std::make_unique<Bubble>(fish->getX(), fish->getY()));
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}
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}
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if (entity->shouldBeRemoved()) {
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auto replacement = entity->createReplacement();
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if (replacement) {
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entity = std::move(replacement); // Replace in-place
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entities_need_sorting = true;
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} else {
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entitiesToRemove.push_back(i); // Mark for removal
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}
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}
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}
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// Remove entities in reverse order to maintain indices
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for (auto it = entitiesToRemove.rbegin(); it != entitiesToRemove.rend();
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++it) {
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entities.erase(entities.begin() + *it);
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entities_need_sorting = true;
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}
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// Add new entities if we have them
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if (!newEntities.empty()) {
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// Reserve space to minimize reallocations
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entities.reserve(entities.size() + newEntities.size());
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for (auto &newEntity : newEntities) {
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entities.emplace_back(std::move(newEntity));
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}
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entities_need_sorting = true;
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}
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ensureEntitiesSorted();
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// Draw all entities
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for (const auto &entity : entities) {
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entity->draw();
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}
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renderToScreen();
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}
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void Aquarium::resize() {
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clear();
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getmaxyx(stdscr, height, width);
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if (g_maxCells && height * width > g_maxCells) {
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endwin();
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std::cerr << "Error: Terminal too large. Maximum allowed area is "
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<< g_maxCells << " cells, but current size is "
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<< (height * width) << ".\n";
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std::exit(1);
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}
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currentFrame.assign(height, std::vector<Cell>(width));
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previousFrame.assign(height, std::vector<Cell>(width));
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entities.clear();
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entities_need_sorting = true;
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addWaterline();
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addCastle();
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for (int i = 0; i < width / 15; i++)
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addSeaweed();
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for (int i = 0; i < width * (height - 9) / 350; i++)
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addFish();
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}
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void Aquarium::addFish() { addEntityImpl<Fish>(); }
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void Aquarium::addBubble(float x, float y) { addEntityImpl<Bubble>(x, y); }
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void Aquarium::addSeaweed() { addEntityImpl<Seaweed>(); }
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void Aquarium::addWaterline() { addEntityImpl<Waterline>(); }
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void Aquarium::addCastle() { addEntityImpl<Castle>(); }
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void Aquarium::addShip() { addEntityImpl<Ship>(); }
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void Aquarium::addSeaMonster() { addEntityImpl<SeaMonster>(); }
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void Aquarium::addWhale() { addEntityImpl<Whale>(); }
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void Aquarium::ensureBigEntityExists() {
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// Check if any big entities exist on screen
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for (const auto &entity : entities) {
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if (dynamic_cast<Ship *>(entity.get()) ||
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dynamic_cast<SeaMonster *>(entity.get()) ||
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dynamic_cast<Whale *>(entity.get())) {
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return; // Big entity found, do nothing
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}
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}
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// No big entity found, spawn next in cycle (Ship, SeaMonster, Whale)
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int entity_type = big_entity_index % 3;
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if (entity_type == 0) {
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addEntityImpl<Ship>();
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} else if (entity_type == 1) {
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addEntityImpl<SeaMonster>();
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} else {
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addEntityImpl<Whale>();
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}
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++big_entity_index;
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}
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void Aquarium::clearCurrentFrame() {
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for (auto &row : currentFrame) {
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std::fill(row.begin(), row.end(), Cell());
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}
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}
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void Aquarium::drawToFrame(int y, int x, const std::string &line,
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const std::string &colorLine) {
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const size_t len = std::min(line.size(), colorLine.size());
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for (size_t j = 0; j < len; ++j) {
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int cx = x + static_cast<int>(j);
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if (cx < 0 || cx >= width)
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continue;
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const char ch = line[j];
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const char colorChar = colorLine[j];
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const bool isBold = (colorChar >= 'A' && colorChar <= 'Z');
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currentFrame[y][cx] = {
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ch, static_cast<char>(isBold ? colorChar + 32 : colorChar), isBold};
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}
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}
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void Aquarium::initColorLookup() {
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for (int i = 0; i < 256; ++i)
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colorLookup[i] = 8; // Default black
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colorLookup['r'] = 1;
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colorLookup['g'] = 2;
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colorLookup['y'] = 3;
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colorLookup['b'] = 4;
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colorLookup['m'] = 5;
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colorLookup['c'] = 6;
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colorLookup['w'] = 7;
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colorLookup['k'] = 8;
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}
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void Aquarium::renderToScreen() {
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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const Cell &newCell = currentFrame[y][x];
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Cell &oldCell = previousFrame[y][x];
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if (newCell != oldCell) {
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oldCell = newCell;
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move(y, x);
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int colorPair =
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colorLookup[static_cast<unsigned char>(newCell.colorChar)];
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attrset(COLOR_PAIR(colorPair) | (newCell.bold ? A_BOLD : A_NORMAL));
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addch(newCell.ch);
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}
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}
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}
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refresh();
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}
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void Aquarium::initColors() {
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if (has_colors()) {
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start_color();
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(6, COLOR_CYAN, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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init_pair(8, COLOR_BLACK, COLOR_BLACK);
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}
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}
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Aquarium::~Aquarium() { endwin(); }
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