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fissh/src/Entity.h
2025-05-21 11:29:48 -04:00

20 lines
309 B
C++

#pragma once
#include <cctype>
#include <ncurses.h>
#include <string>
#include <unordered_map>
#include <vector>
class Entity {
protected:
float x;
float y;
public:
Entity() : x(0), y(0) {}
virtual ~Entity() {}
inline float getX() const { return x; }
inline float getY() const { return y; }
};