#pragma once #include "../Entity.h" #include "../SpriteUtils.h" #include inline const AssetPair &getShip() { static const AssetPair ship = { { R"( | | | )", R"( )_) )_) )_) )", R"( )___))___))___)\ )", R"( )____)____)_____)\\ )", R"(_____|____|____|____\\\__)", R"(\ /????)"}, { R"( y y y )", R"()", R"( w )", R"( ww )", R"(yyyyyyyyyyyyyyyyyyyywwwyy)", R"(y y )"}}; return ship; } inline const std::vector &getShipAssets() { static const std::vector shipAssets = createBidirectionalAssets({getShip()}); return shipAssets; }