refactor fish prepare for polymorphism

This commit is contained in:
2025-05-23 11:06:54 -04:00
parent dc560109b6
commit bd90e222ee
4 changed files with 76 additions and 64 deletions

View File

@@ -5,15 +5,20 @@
#include <unordered_map>
#include <vector>
struct AssetPair {
std::vector<std::string> image;
std::vector<std::string> mask;
};
class Entity {
protected:
float x;
float y;
public:
Entity() : x(0), y(0) {}
virtual ~Entity() {}
Entity() : x(0.0f), y(0.0f) {}
virtual ~Entity() = default;
inline float getX() const { return x; }
inline float getY() const { return y; }
float getX() const noexcept { return x; }
float getY() const noexcept { return y; }
};

View File

@@ -4,81 +4,98 @@
#include "assets/FishAssets.h"
#include <ncurses.h>
Fish::Fish() : Fish(getRandomFishAsset()) {}
std::unordered_map<char, char> Fish::color_map;
Fish::Fish(const FishAssetRef &pair)
: Entity(),
speed((pair.index % 2 == 0) ? Random::floatInRange(0.25, 2.25)
: -Random::floatInRange(0.25, 2.25)),
image(pair.asset.image), mask(pair.asset.mask) {
y = Random::intInRange(image.size() + 6,
Aquarium::getInstance().getHeight() - image.size());
Fish::Fish() : Fish(getRandomAssetIndex()) {}
x = (speed < 0) ? Aquarium::getInstance().getWidth() : -20;
Fish::Fish(int asset_index)
: Entity(), image(fishAssetPairs[asset_index].image),
mask(fishAssetPairs[asset_index].mask),
speed(Random::floatInRange(0.25f, 2.25f)),
moving_right(asset_index % 2 == 0) {
const auto &aquarium = Aquarium::getInstance();
y = Random::intInRange(static_cast<int>(image.size()) + 6,
aquarium.getHeight() - static_cast<int>(image.size()));
x = moving_right ? -20.0f : static_cast<float>(aquarium.getWidth());
randomizeMask();
}
void Fish::randomizeMask() {
std::unordered_map<char, char> colorMap{{'4', 'W'}};
// Clear and rebuild color map
color_map.clear();
color_map['4'] = 'W'; // White is always '4'
// Assign random colors to digits 1-3, 5-9
for (char digit = '1'; digit <= '9'; ++digit) {
if (digit != '4') {
colorMap[digit] =
availableColors[Random::intInRange(0, availableColors.size() - 1)];
color_map[digit] = AVAILABLE_COLORS[Random::intInRange(
0, static_cast<int>(AVAILABLE_COLORS.size()) - 1)];
}
}
// Apply color mapping to mask
for (auto &line : mask) {
for (char &ch : line) {
if (auto it = colorMap.find(ch); it != colorMap.end()) {
if (auto it = color_map.find(ch); it != color_map.end()) {
ch = it->second;
}
}
}
}
Fish::FishAssetRef Fish::getRandomFishAsset() {
int index =
Random::intInRange(0, static_cast<int>(fishAssetPairs.size()) - 1);
return FishAssetRef{index, fishAssetPairs[index]};
int Fish::getRandomAssetIndex() {
return Random::intInRange(0, static_cast<int>(fishAssetPairs.size()) - 1);
}
void Fish::update() { x += speed; }
void Fish::update() noexcept { x += moving_right ? speed : -speed; }
void Fish::draw(int layer) {
Aquarium &aq = Aquarium::getInstance();
void Fish::draw(int layer) const {
auto &aquarium = Aquarium::getInstance();
// Pre-allocate strings to avoid repeated allocations
std::string current_segment;
std::string current_colors;
current_segment.reserve(32); // Reserve reasonable capacity
current_colors.reserve(32);
const int base_x = static_cast<int>(x);
const int base_y = static_cast<int>(y);
for (size_t i = 0; i < image.size(); ++i) {
const std::string &row = image[i];
const std::string &maskRow = (i < mask.size()) ? mask[i] : "";
const std::string &mask_row = (i < mask.size()) ? mask[i] : "";
int baseY = y + static_cast<int>(i);
int cursorX = static_cast<int>(x);
std::string currentSegment;
std::string currentColors;
int cursor_x = base_x;
current_segment.clear();
current_colors.clear();
for (size_t j = 0; j < row.size(); ++j) {
char ch = row[j];
const char ch = row[j];
if (ch == '?') {
if (!currentSegment.empty()) {
aq.drawToBackBuffer(baseY, cursorX, layer, currentSegment,
currentColors);
cursorX += currentSegment.size();
currentSegment.clear();
currentColors.clear();
// Flush current segment if not empty
if (!current_segment.empty()) {
aquarium.drawToBackBuffer(base_y + static_cast<int>(i), cursor_x,
layer, current_segment, current_colors);
cursor_x += static_cast<int>(current_segment.size());
current_segment.clear();
current_colors.clear();
}
cursorX += 1;
++cursor_x; // Skip transparent character
continue;
}
currentSegment.push_back(ch);
currentColors.push_back((j < maskRow.size()) ? maskRow[j] : 'k');
current_segment.push_back(ch);
current_colors.push_back((j < mask_row.size()) ? mask_row[j] : 'k');
}
if (!currentSegment.empty()) {
aq.drawToBackBuffer(baseY, cursorX, layer, currentSegment, currentColors);
// Flush remaining segment
if (!current_segment.empty()) {
aquarium.drawToBackBuffer(base_y + static_cast<int>(i), cursor_x, layer,
current_segment, current_colors);
}
}
}

View File

@@ -5,28 +5,23 @@
class Fish : public Entity {
private:
struct FishAssetRef {
int index;
FishAsset &asset;
};
Fish(const FishAssetRef &ref);
static bool initialized;
const std::vector<std::string> &image;
std::vector<std::string> &mask;
static constexpr std::array<char, 12> availableColors = {
static constexpr std::array<char, 12> AVAILABLE_COLORS = {
'c', 'C', 'r', 'R', 'y', 'Y', 'b', 'B', 'g', 'G', 'm', 'M'};
const std::vector<std::string> &image;
std::vector<std::string> mask; // Copy needed for color randomization
const float speed;
static FishAssetRef getRandomFishAsset();
const bool moving_right;
static void initializeFishAssets();
// Static color map to avoid recreation
static std::unordered_map<char, char> color_map;
explicit Fish(int asset_index);
static int getRandomAssetIndex();
void randomizeMask();
public:
Fish();
void update();
void draw(int layer);
void update() noexcept;
void draw(int layer) const;
};

View File

@@ -1,14 +1,9 @@
#pragma once
#include <string>
#include "../Entity.h"
#include <vector>
struct FishAsset {
std::vector<std::string> image;
std::vector<std::string> mask;
};
inline std::vector<FishAsset> fishAssetPairs = {
inline std::vector<AssetPair> fishAssetPairs = {
{
{
R"(???\)",