refactor bubble
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@@ -91,7 +91,7 @@ void Aquarium::redraw() {
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auto &bubble = *it;
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bubble->draw();
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bubble->update();
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if (bubble->getY() < 9)
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if (bubble->isOutOfWater())
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it = bubbles.erase(it);
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else
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++it;
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@@ -137,7 +137,7 @@ void Aquarium::redraw() {
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applyBackBuffer();
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}
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void Aquarium::addBubble(float x, float y) {
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void Aquarium::addBubble(size_t x, size_t y) {
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bubbles.emplace_back(std::make_unique<Bubble>(x, y));
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}
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@@ -80,7 +80,7 @@ public:
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[[nodiscard]] int getWidth() const { return width; }
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[[nodiscard]] int getHeight() const { return height; }
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void addFish();
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void addBubble(float x, float y);
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void addBubble(size_t x, size_t y);
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void addSeaweed();
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void addWaterline();
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void addCastle();
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@@ -2,25 +2,17 @@
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#include "Aquarium.h"
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#include <ncurses.h>
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Bubble::Bubble(float x, float y) : Entity() {
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this->x = x;
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this->y = y;
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Bubble::Bubble(size_t x, size_t y) : x(x), y(y) {}
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void Bubble::update() {
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--y;
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++lifetime;
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}
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void Bubble::update() { y -= 1; }
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void Bubble::draw() {
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lifetime++;
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// Determine the frame based on lifetime
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int frameNumber = lifetime / 9;
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if (frameNumber > 2)
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frameNumber = 2;
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char frame = bubbleChars[frameNumber];
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std::string line(1, frame);
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std::string colorLine(1, 'c');
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Aquarium::getInstance().drawToBackBuffer(y, x, 0, line, colorLine);
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void Bubble::draw() const {
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static const std::string colorString(1, BUBBLE_COLOR);
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// Clamp frame index
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int frameIndex = std::min(lifetime / FRAMES_PER_ANIMATION, MAX_FRAME_INDEX);
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Aquarium::getInstance().drawToBackBuffer(y, x, 0, BUBBLE_FRAMES[frameIndex],
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colorString);
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}
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17
src/Bubble.h
17
src/Bubble.h
@@ -1,14 +1,21 @@
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#pragma once
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#include "Entity.h"
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#include <cstddef>
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#include <string>
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class Bubble : public Entity {
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class Bubble {
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private:
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static constexpr char bubbleChars[3] = {'.', 'o', 'O'};
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static constexpr const char *BUBBLE_FRAMES[3] = {".", "o", "O"};
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static constexpr int FRAMES_PER_ANIMATION = 9;
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static constexpr int MAX_FRAME_INDEX = 2;
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static constexpr char BUBBLE_COLOR = 'c';
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size_t x, y;
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int lifetime = 0;
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public:
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Bubble(float x, float y);
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Bubble(size_t x, size_t y);
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bool isOutOfWater() const { return y < 5; }
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void update();
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void draw();
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void draw() const;
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};
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