refactor waterline
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@@ -3,9 +3,8 @@
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#include "Random.h"
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#include "defs.h"
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#include <algorithm>
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#include <ncurses.h>
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Waterline::Waterline() : x(0), y(5) {
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Waterline::Waterline() : x(0), y(WATERLINE_Y) {
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shape = {
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"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", "^^^^ ^^^ ^^^ ^^^ ^^^^ ",
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"^^^^ ^^^^ ^^^ ^^ ", "^^ ^^^^ ^^^ ^^^^^^ "};
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@@ -16,21 +15,26 @@ Waterline::Waterline() : x(0), y(5) {
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while (line.size() < width) {
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line += original;
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}
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colorLines.emplace_back(line.size(), WATERLINE_COLOR);
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}
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}
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void Waterline::draw() const {
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for (size_t i = 0; i < shape.size(); ++i) {
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Aquarium::getInstance().drawToBackBuffer(i + y, x, 0, shape[i],
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std::string(shape[i].size(), 'c'));
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Aquarium::getInstance().drawToBackBuffer(y + static_cast<int>(i), x, 0,
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shape[i], colorLines[i]);
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}
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}
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void Waterline::update() {
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// Skip the first line (index 0) as it's static
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for (size_t i = 1; i < shape.size(); ++i) {
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// Probability increases with line index (later lines = higher chance)
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float chance = static_cast<float>(i) / shape.size();
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if (Random::floatInRange(0.0f, 1.0f) < chance * (1.0f / WAVE_MOVE_CHANCE)) {
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// Probability increases with depth (higher index = more movement)
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float movementChance =
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static_cast<float>(i) / static_cast<float>(shape.size());
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float threshold = movementChance / WAVE_MOVE_CHANCE;
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if (Random::floatInRange(0.0f, 1.0f) < threshold) {
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int direction = Random::intInRange(0, 1) == 0 ? -1 : 1;
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shiftString(shape[i], direction);
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}
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@@ -38,7 +42,7 @@ void Waterline::update() {
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}
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void Waterline::shiftString(std::string &str, int direction) {
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if (direction == 1) {
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if (direction > 0) {
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std::rotate(str.rbegin(), str.rbegin() + 1, str.rend());
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} else {
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std::rotate(str.begin(), str.begin() + 1, str.end());
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@@ -1,11 +1,18 @@
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#pragma once
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#include "Entity.h"
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#include <string>
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#include <vector>
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class Waterline {
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private:
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static constexpr int WATERLINE_Y = 5;
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static constexpr char WATERLINE_COLOR = 'c';
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size_t x, y;
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std::vector<std::string> shape;
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void shiftString(std::string &, int direction);
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std::vector<std::string> colorLines;
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void shiftString(std::string &str, int direction);
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void initializeShape();
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public:
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Waterline();
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