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2025-05-21 11:29:48 -04:00
commit 614ada45fd
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src/Fish.cpp Normal file
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#include "Fish.h"
#include "Aquarium.h"
#include "FishAssets.h"
#include "Random.h"
#include <ncurses.h>
Fish::Fish() : Fish(getRandomFishPair()) {}
Fish::Fish(const FishAssetPair &pair)
: Entity(),
speed((pair.index % 2 == 0) ? Random::floatInRange(0.25, 2.25)
: -Random::floatInRange(0.25, 2.25)),
image(*pair.image), refMask(*pair.mask) {
y = Random::intInRange(image.size() + 6,
Aquarium::getInstance().getHeight() - image.size());
x = (speed < 0) ? Aquarium::getInstance().getWidth() : -20;
randomizeMask();
}
std::vector<std::pair<std::vector<std::string>, std::vector<std::string>>>
Fish::fishPairs;
bool Fish::initialized = false;
void Fish::initializeFishAssets() {
if (initialized)
return;
fishPairs = fishAssetPairs;
initialized = true;
}
void Fish::randomizeMask() {
// Create a mapping of digit to color
std::unordered_map<char, char> colorMap;
mask = refMask;
// For each digit 1-9, assign a random color
for (char digit = '1'; digit <= '9'; ++digit) {
colorMap[digit] =
availableColors[Random::intInRange(0, availableColors.size() - 1)];
}
// Special case: '4' always maps to 'W'
colorMap['4'] = 'W';
// Apply the color mapping to each character in the mask
for (auto &line : mask) {
for (auto &ch : line) {
if (ch >= '1' && ch <= '9') {
ch = colorMap[ch];
}
}
}
}
Fish::FishAssetPair Fish::getRandomFishPair() {
if (!initialized)
initializeFishAssets();
int index = Random::intInRange(0, fishPairs.size() - 1);
return FishAssetPair{index, &fishPairs[index].first,
&fishPairs[index].second};
}
void Fish::update() { x += speed; }
void Fish::draw(int layer) {
Aquarium &aq = Aquarium::getInstance();
for (size_t i = 0; i < image.size(); ++i) {
const std::string &row = image[i];
const std::string &maskRow = (i < mask.size()) ? mask[i] : "";
int baseY = y + static_cast<int>(i);
int cursorX = static_cast<int>(x);
std::string currentSegment;
std::string currentColors;
for (size_t j = 0; j < row.size(); ++j) {
char ch = row[j];
if (ch == '?') {
if (!currentSegment.empty()) {
aq.drawToBackBuffer(baseY, cursorX, layer, currentSegment,
currentColors);
cursorX += currentSegment.size();
currentSegment.clear();
currentColors.clear();
}
cursorX += 1;
continue;
}
currentSegment.push_back(ch);
currentColors.push_back((j < maskRow.size()) ? maskRow[j] : 'k');
}
if (!currentSegment.empty()) {
aq.drawToBackBuffer(baseY, cursorX, layer, currentSegment, currentColors);
}
}
}