REBASE AWESOME
This commit is contained in:
4
Makefile
4
Makefile
@@ -1,7 +1,7 @@
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# Compiler and flags
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CXX = g++
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CXXFLAGS = -std=c++17 -Wall -Wextra -O3 --function-sections -fdata-sections -flto -march=native -ffast-math
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LDFLAGS = -lncurses -ltinfo -Wl,--gc-sections -flto -Wl,-O2
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CXXFLAGS = -std=c++17 -Wall -Wextra -O3
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LDFLAGS = -lncurses -ltinfo
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# Directories
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SRC_DIR = src
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329
src/Aquarium.cpp
329
src/Aquarium.cpp
@@ -1,12 +1,15 @@
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#include "Aquarium.h"
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#include "Random.h"
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#include "defs.h"
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#include "Bubble.h"
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#include "Castle.h"
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#include "Fish.h"
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#include "Seaweed.h"
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#include "Ship.h"
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#include "Waterline.h"
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#include <algorithm>
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#include <iostream>
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#include <memory>
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#include <ncurses.h>
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int g_maxCells = 0;
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Aquarium::Aquarium() {
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initscr();
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noecho();
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@@ -14,41 +17,86 @@ Aquarium::Aquarium() {
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nodelay(stdscr, TRUE);
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curs_set(0);
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initColors();
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initColorLookup();
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timeout(100);
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getmaxyx(stdscr, height, width);
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frontBuffer.assign(height, std::vector<Cell>(width));
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backBuffer.assign(height, std::vector<Cell>(width));
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layeredMap.assign(height, std::vector<LayeredCell>(width));
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}
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void Aquarium::initColors() {
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if (has_colors()) {
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start_color();
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init_pair(1, COLOR_RED, COLOR_BLACK); // 'r'
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init_pair(2, COLOR_GREEN, COLOR_BLACK); // 'g'
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init_pair(3, COLOR_YELLOW, COLOR_BLACK); // 'y'
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init_pair(4, COLOR_BLUE, COLOR_BLACK); // 'b'
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init_pair(5, COLOR_MAGENTA, COLOR_BLACK); // 'm'
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init_pair(6, COLOR_CYAN, COLOR_BLACK); // 'c'
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init_pair(7, COLOR_WHITE, COLOR_BLACK); // 'w'
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init_pair(8, COLOR_BLACK, COLOR_BLACK); // 'k'
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currentFrame.assign(height, std::vector<Cell>(width));
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previousFrame.assign(height, std::vector<Cell>(width));
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if (!colorLookupInitialized) {
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initColorLookup();
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colorLookupInitialized = true;
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}
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}
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short colorLookup[256];
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void Aquarium::initColorLookup() {
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for (int i = 0; i < 256; ++i)
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colorLookup[i] = 8; // default to black
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void Aquarium::ensureEntitiesSorted() {
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if (entities_need_sorting) {
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std::sort(entities.begin(), entities.end(),
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[](const auto &a, const auto &b) {
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int layerA = a->getPreferredLayer();
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int layerB = b->getPreferredLayer();
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if (layerA != layerB)
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return layerA < layerB;
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return a->getId() < b->getId();
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});
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entities_need_sorting = false;
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}
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}
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colorLookup['r'] = 1;
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colorLookup['g'] = 2;
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colorLookup['y'] = 3;
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colorLookup['b'] = 4;
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colorLookup['m'] = 5;
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colorLookup['c'] = 6;
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colorLookup['w'] = 7;
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colorLookup['k'] = 8;
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void Aquarium::redraw() {
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clearCurrentFrame();
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std::vector<std::unique_ptr<Entity>> newEntities;
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bool entities_modified = false;
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// Update and check for removal/replacement
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for (auto it = entities.begin(); it != entities.end();) {
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auto &entity = *it;
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entity->update();
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// Handle fish bubble spawning
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if (auto *fish = dynamic_cast<Fish *>(entity.get())) {
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if (fish->shouldSpawnBubble()) {
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newEntities.emplace_back(
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std::make_unique<Bubble>(fish->getX(), fish->getY()));
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}
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}
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if (entity->shouldBeRemoved()) {
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auto replacement = entity->createReplacement();
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if (replacement) {
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*it = std::move(replacement);
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entities_modified = true;
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++it;
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} else {
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it = entities.erase(it);
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entities_modified = true;
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}
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} else {
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++it;
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}
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}
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// Add new entities if any
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if (!newEntities.empty()) {
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for (auto &newEntity : newEntities) {
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entities.emplace_back(std::move(newEntity));
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}
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entities_modified = true;
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}
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// Only sort if entities were modified
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if (entities_modified) {
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entities_need_sorting = true;
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}
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ensureEntitiesSorted();
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// Draw all entities
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for (const auto &entity : entities) {
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entity->draw(0);
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}
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renderToScreen();
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}
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void Aquarium::resize() {
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@@ -56,20 +104,18 @@ void Aquarium::resize() {
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getmaxyx(stdscr, height, width);
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if (g_maxCells && height * width > g_maxCells) {
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endwin(); // Cleanly shut down ncurses
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endwin();
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std::cerr << "Error: Terminal too large. Maximum allowed area is "
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<< g_maxCells << " cells, but current size is "
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<< (height * width) << ".\n";
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std::exit(1);
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}
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frontBuffer.assign(height, std::vector<Cell>(width));
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backBuffer.assign(height, std::vector<Cell>(width));
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layeredMap.assign(height, std::vector<LayeredCell>(width));
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currentFrame.assign(height, std::vector<Cell>(width));
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previousFrame.assign(height, std::vector<Cell>(width));
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fishes.clear();
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bubbles.clear();
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seaweeds.clear();
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entities.clear();
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entities_need_sorting = true;
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addWaterline();
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addCastle();
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@@ -80,100 +126,20 @@ void Aquarium::resize() {
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addFish();
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}
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Aquarium::~Aquarium() { endwin(); }
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void Aquarium::addFish() { addEntityImpl<Fish>(); }
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void Aquarium::addBubble(float x, float y) { addEntityImpl<Bubble>(x, y); }
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void Aquarium::addSeaweed() { addEntityImpl<Seaweed>(); }
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void Aquarium::addWaterline() { addEntityImpl<Waterline>(); }
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void Aquarium::addCastle() { addEntityImpl<Castle>(); }
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void Aquarium::addShip() { addEntityImpl<Ship>(); }
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void Aquarium::redraw() {
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clearBackBuffer();
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for (auto &row : layeredMap)
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for (auto &cell : row)
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cell.layers.clear();
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for (auto it = bubbles.begin(); it != bubbles.end();) {
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auto &bubble = *it;
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bubble->draw();
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bubble->update();
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if (bubble->isOutOfWater())
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it = bubbles.erase(it);
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else
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++it;
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}
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castle->draw();
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for (auto it = seaweeds.begin(); it != seaweeds.end();) {
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auto &seaweed = *it;
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seaweed->draw();
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seaweed->update();
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if (seaweed->getLifetime() < 0) {
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it = seaweeds.erase(it);
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addSeaweed();
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} else {
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++it;
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}
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}
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int baseFishLayer = 10;
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for (auto it = fishes.begin(); it != fishes.end();) {
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auto &fish = *it;
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static_cast<const Entity *>(fish.get())
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->draw(baseFishLayer +
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static_cast<int>(std::distance(fishes.begin(), it)));
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fish->update();
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float fx = fish->getX();
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if (Random::floatInRange(0, 1) < BUBBLE_SPAWN_CHANCE) {
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addBubble(fx, fish->getY());
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}
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if (fish->isOffScreen()) {
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it = fishes.erase(it);
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addFish();
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} else {
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++it;
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}
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}
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waterline->draw();
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waterline->update();
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static_cast<const Entity *>(ship.get())->draw(9);
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if (ship->isOffScreen())
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addShip();
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ship->update();
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applyBackBuffer();
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}
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void Aquarium::addBubble(size_t x, size_t y) {
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bubbles.emplace_back(std::make_unique<Bubble>(x, y));
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}
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void Aquarium::addWaterline() { waterline = std::make_unique<Waterline>(); };
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void Aquarium::addSeaweed() {
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seaweeds.emplace_back(std::make_unique<Seaweed>());
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}
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void Aquarium::addCastle() { castle = std::make_unique<Castle>(); }
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void Aquarium::addFish() { fishes.emplace_back(std::make_unique<Fish>()); }
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void Aquarium::addShip() { ship = std::make_unique<Ship>(); }
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void Aquarium::clearBackBuffer() {
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for (auto &row : backBuffer)
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void Aquarium::clearCurrentFrame() {
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for (auto &row : currentFrame) {
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std::fill(row.begin(), row.end(), Cell());
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}
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}
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inline char fastToLower(char c) { return (c >= 'A' && c <= 'Z') ? c + 32 : c; }
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inline bool fastIsUpper(char c) { return (c >= 'A' && c <= 'Z'); }
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void Aquarium::drawToBackBuffer(int y, int x, int layer,
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const std::string &line,
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void Aquarium::drawToFrame(int y, int x, const std::string &line,
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const std::string &colorLine) {
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if (y < 0 || y >= height)
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return;
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@@ -187,89 +153,58 @@ void Aquarium::drawToBackBuffer(int y, int x, int layer,
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const char ch = line[j];
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const char colorChar = colorLine[j];
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const bool isBold = fastIsUpper(static_cast<unsigned char>(colorChar));
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const bool isBold = (colorChar >= 'A' && colorChar <= 'Z');
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Cell cell{
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ch,
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static_cast<char>(fastToLower(static_cast<unsigned char>(colorChar))),
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isBold};
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auto &cellLayers = layeredMap[y][cx].layers;
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bool replaced = false;
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for (auto &p : cellLayers) {
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if (p.first == layer) {
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p.second = cell;
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replaced = true;
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break;
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}
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}
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if (!replaced) {
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cellLayers.emplace_back(layer, cell);
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}
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// Set back buffer to topmost layer (assume highest layer is last)
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if (!cellLayers.empty()) {
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backBuffer[y][cx] = cellLayers.back().second;
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}
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currentFrame[y][cx] = {
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ch, static_cast<char>(isBold ? colorChar + 32 : colorChar), isBold};
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}
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}
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void Aquarium::removeFromBackBuffer(int y, int x, int layer,
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const std::string &line) {
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for (size_t j = 0; j < line.size(); ++j) {
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int cx = x + static_cast<int>(j);
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if (y < 0 || y >= height || cx < 0 || cx >= width)
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continue;
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auto &cellLayers = layeredMap[y][cx].layers;
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auto it = std::find_if(cellLayers.begin(), cellLayers.end(),
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[layer](const auto &p) { return p.first == layer; });
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if (it != cellLayers.end())
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cellLayers.erase(it);
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if (!cellLayers.empty())
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backBuffer[y][cx] = cellLayers.back().second;
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else
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backBuffer[y][cx] = Cell(); // Clear
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}
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void Aquarium::initColorLookup() {
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for (int i = 0; i < 256; ++i)
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colorLookup[i] = 8; // Default black
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colorLookup['r'] = 1;
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colorLookup['g'] = 2;
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colorLookup['y'] = 3;
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colorLookup['b'] = 4;
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colorLookup['m'] = 5;
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colorLookup['c'] = 6;
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colorLookup['w'] = 7;
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colorLookup['k'] = 8;
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}
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void Aquarium::applyBackBuffer() {
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void Aquarium::renderToScreen() {
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for (int y = 0; y < height; ++y) {
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std::string rowStr;
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int lastPair = -1;
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bool lastBold = false;
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move(y, 0);
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for (int x = 0; x < width; ++x) {
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const Cell &newCell = backBuffer[y][x];
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Cell &oldCell = frontBuffer[y][x];
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const Cell &newCell = currentFrame[y][x];
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Cell &oldCell = previousFrame[y][x];
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if (newCell != oldCell) {
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oldCell = newCell;
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move(y, x);
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int pairId = colorLookup[static_cast<unsigned char>(newCell.colorChar)];
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bool bold = newCell.bold;
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// Change attr if needed
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if (pairId != lastPair || bold != lastBold) {
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attrset(COLOR_PAIR(pairId) | (bold ? A_BOLD : A_NORMAL));
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lastPair = pairId;
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lastBold = bold;
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}
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int colorPair =
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colorLookup[static_cast<unsigned char>(newCell.colorChar)];
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attrset(COLOR_PAIR(colorPair) | (newCell.bold ? A_BOLD : A_NORMAL));
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addch(newCell.ch);
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} else {
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// Still move the cursor to stay aligned
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move(y, x + 1);
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}
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}
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}
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refresh();
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}
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void Aquarium::initColors() {
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if (has_colors()) {
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start_color();
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(6, COLOR_CYAN, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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init_pair(8, COLOR_BLACK, COLOR_BLACK);
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}
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}
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Aquarium::~Aquarium() { endwin(); }
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@@ -1,15 +1,11 @@
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#pragma once
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#include "Bubble.h"
|
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#include "Castle.h"
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#include "Fish.h"
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#include "Seaweed.h"
|
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#include "Ship.h"
|
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#include "Waterline.h"
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#include "Entity.h"
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#include <memory>
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#include <ncurses.h>
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#include <vector>
|
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|
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extern int g_maxCells;
|
||||
|
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class Aquarium {
|
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private:
|
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int width;
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@@ -17,84 +13,57 @@ private:
|
||||
|
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struct Cell {
|
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char ch = ' ';
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char colorChar = 'k'; // Default to black
|
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char colorChar = 'k';
|
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bool bold = false;
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|
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bool operator==(const Cell &other) const {
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return ch == other.ch && colorChar == other.colorChar &&
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bold == other.bold;
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}
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||||
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bool operator!=(const Cell &other) const { return !(*this == other); }
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};
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struct LayeredCell {
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std::vector<std::pair<int, Cell>> layers; // Sorted by layer (ascending)
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};
|
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std::vector<std::vector<Cell>> currentFrame;
|
||||
std::vector<std::vector<Cell>> previousFrame;
|
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std::vector<std::unique_ptr<Entity>> entities;
|
||||
|
||||
std::vector<std::vector<Cell>> frontBuffer;
|
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std::vector<std::vector<Cell>> backBuffer;
|
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std::vector<std::vector<LayeredCell>> layeredMap;
|
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|
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inline static const std::unordered_map<char, int> colorCharToPair = {
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{'r', 1}, // Red
|
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{'g', 2}, // Green
|
||||
{'y', 3}, // Yellow
|
||||
{'b', 4}, // Blue
|
||||
{'m', 5}, // Magenta
|
||||
{'c', 6}, // Cyan
|
||||
{'w', 7}, // White
|
||||
{'k', 8} // Black
|
||||
};
|
||||
|
||||
inline void applyColorAttr(char colorChar, bool enable) const {
|
||||
bool bold = std::isupper(colorChar);
|
||||
char lowerChar = std::tolower(static_cast<unsigned char>(colorChar));
|
||||
|
||||
auto it = colorCharToPair.find(lowerChar);
|
||||
if (it != colorCharToPair.end()) {
|
||||
int colorPairId = it->second;
|
||||
if (enable) {
|
||||
attron(COLOR_PAIR(colorPairId));
|
||||
if (bold)
|
||||
attron(A_BOLD);
|
||||
} else {
|
||||
attroff(COLOR_PAIR(colorPairId));
|
||||
if (bold)
|
||||
attroff(A_BOLD);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<Fish>> fishes;
|
||||
std::vector<std::unique_ptr<Bubble>> bubbles;
|
||||
std::vector<std::unique_ptr<Seaweed>> seaweeds;
|
||||
std::unique_ptr<Ship> ship;
|
||||
std::unique_ptr<Waterline> waterline;
|
||||
std::unique_ptr<Castle> castle;
|
||||
bool entities_need_sorting = true;
|
||||
static inline short colorLookup[256] = {0};
|
||||
static inline bool colorLookupInitialized = false;
|
||||
|
||||
public:
|
||||
Aquarium();
|
||||
~Aquarium();
|
||||
|
||||
static Aquarium &getInstance() {
|
||||
static Aquarium instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getWidth() const { return width; }
|
||||
[[nodiscard]] int getHeight() const { return height; }
|
||||
|
||||
void addFish();
|
||||
void addBubble(size_t x, size_t y);
|
||||
void addBubble(float x, float y);
|
||||
void addSeaweed();
|
||||
void addWaterline();
|
||||
void addCastle();
|
||||
void addShip();
|
||||
|
||||
void redraw();
|
||||
void initColors();
|
||||
void initColorLookup();
|
||||
void resize();
|
||||
void clearBackBuffer();
|
||||
void drawToBackBuffer(int y, int x, int layer, const std::string &line,
|
||||
void drawToFrame(int y, int x, const std::string &line,
|
||||
const std::string &colorLine);
|
||||
void removeFromBackBuffer(int y, int x, int layer, const std::string &line);
|
||||
void applyBackBuffer();
|
||||
|
||||
private:
|
||||
void clearCurrentFrame();
|
||||
void renderToScreen();
|
||||
void ensureEntitiesSorted();
|
||||
static void initColorLookup();
|
||||
|
||||
template <typename T, typename... Args> void addEntityImpl(Args &&...args) {
|
||||
entities.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
|
||||
entities_need_sorting = true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,18 +1,26 @@
|
||||
#include "Bubble.h"
|
||||
#include "Aquarium.h"
|
||||
#include <ncurses.h>
|
||||
|
||||
Bubble::Bubble(size_t x, size_t y) : x(x), y(y) {}
|
||||
Bubble::Bubble(float x, float y) : Entity(x, y) {
|
||||
current_image.resize(1);
|
||||
current_mask.resize(1);
|
||||
updateFrame();
|
||||
}
|
||||
|
||||
void Bubble::update() {
|
||||
void Bubble::update() noexcept {
|
||||
--y;
|
||||
++lifetime;
|
||||
updateFrame();
|
||||
}
|
||||
|
||||
void Bubble::draw() const {
|
||||
static const std::string colorString(1, BUBBLE_COLOR);
|
||||
// Clamp frame index
|
||||
void Bubble::updateFrame() {
|
||||
int frameIndex = std::min(lifetime / FRAMES_PER_ANIMATION, MAX_FRAME_INDEX);
|
||||
Aquarium::getInstance().drawToBackBuffer(y, x, 0, BUBBLE_FRAMES[frameIndex],
|
||||
colorString);
|
||||
current_image[0] = BUBBLE_FRAMES[frameIndex];
|
||||
current_mask[0] = BUBBLE_COLOR;
|
||||
}
|
||||
|
||||
bool Bubble::shouldBeRemoved() const noexcept { return y < 10; }
|
||||
|
||||
// Bubbles don't create replacements
|
||||
std::unique_ptr<Entity> Bubble::createReplacement() const { return nullptr; }
|
||||
|
||||
int Bubble::getPreferredLayer() const noexcept { return 5; }
|
||||
|
||||
26
src/Bubble.h
26
src/Bubble.h
@@ -1,21 +1,33 @@
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
|
||||
class Bubble {
|
||||
class Bubble : public Entity {
|
||||
private:
|
||||
static constexpr const char *BUBBLE_FRAMES[3] = {".", "o", "O"};
|
||||
static constexpr int FRAMES_PER_ANIMATION = 9;
|
||||
static constexpr int MAX_FRAME_INDEX = 2;
|
||||
static constexpr char BUBBLE_COLOR = 'c';
|
||||
size_t x, y;
|
||||
|
||||
int lifetime = 0;
|
||||
std::vector<std::string> current_image;
|
||||
std::vector<std::string> current_mask;
|
||||
|
||||
void updateFrame();
|
||||
|
||||
public:
|
||||
Bubble(size_t x, size_t y);
|
||||
Bubble(float x, float y);
|
||||
|
||||
bool isOutOfWater() const { return y < 5; }
|
||||
void update() noexcept override;
|
||||
const std::vector<std::string> &getImage() const override {
|
||||
return current_image;
|
||||
}
|
||||
const std::vector<std::string> &getMask() const override {
|
||||
return current_mask;
|
||||
}
|
||||
char getDefaultColor() const noexcept override { return BUBBLE_COLOR; }
|
||||
|
||||
void update();
|
||||
void draw() const;
|
||||
bool shouldBeRemoved() const noexcept override;
|
||||
std::unique_ptr<Entity> createReplacement() const override;
|
||||
int getPreferredLayer() const noexcept override;
|
||||
};
|
||||
|
||||
@@ -3,32 +3,6 @@
|
||||
#include "assets/CastleAssets.h"
|
||||
|
||||
Castle::Castle()
|
||||
: x(Aquarium::getInstance().getWidth() - 32),
|
||||
y(Aquarium::getInstance().getHeight() - 13), image(castleAsset.image),
|
||||
mask(castleAsset.mask) {}
|
||||
|
||||
void Castle::draw() const {
|
||||
auto &aquarium = Aquarium::getInstance();
|
||||
|
||||
for (size_t i = 0; i < image.size(); ++i) {
|
||||
std::string currentLine;
|
||||
std::string colorLine;
|
||||
currentLine.reserve(image[i].size());
|
||||
colorLine.reserve(image[i].size());
|
||||
|
||||
// Iterate over characters in the current line
|
||||
for (size_t j = 0; j < image[i].size(); ++j) {
|
||||
char ch = image[i][j];
|
||||
|
||||
char colorChar = 'K'; // default to black
|
||||
if (i < mask.size() && j < mask[i].size() && mask[i][j] != ' ')
|
||||
colorChar = mask[i][j];
|
||||
|
||||
// Store the character and color
|
||||
currentLine += ch;
|
||||
colorLine += colorChar;
|
||||
}
|
||||
|
||||
aquarium.drawToBackBuffer(y + i, x, 0, currentLine, colorLine);
|
||||
}
|
||||
}
|
||||
: Entity(Aquarium::getInstance().getWidth() - 32,
|
||||
Aquarium::getInstance().getHeight() - 13),
|
||||
image(castleAsset.image), mask(castleAsset.mask) {}
|
||||
|
||||
16
src/Castle.h
16
src/Castle.h
@@ -1,14 +1,20 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Entity.h"
|
||||
|
||||
class Castle {
|
||||
class Castle : public Entity {
|
||||
private:
|
||||
const size_t x, y;
|
||||
const std::vector<std::string> image;
|
||||
const std::vector<std::string> mask;
|
||||
|
||||
public:
|
||||
Castle();
|
||||
void draw() const;
|
||||
|
||||
void update() noexcept override {} // Castle doesn't move
|
||||
const std::vector<std::string> &getImage() const override { return image; }
|
||||
const std::vector<std::string> &getMask() const override { return mask; }
|
||||
char getDefaultColor() const noexcept override { return 'K'; }
|
||||
|
||||
bool shouldBeRemoved() const noexcept override { return false; }
|
||||
std::unique_ptr<Entity> createReplacement() const override { return nullptr; }
|
||||
int getPreferredLayer() const noexcept override { return 0; }
|
||||
};
|
||||
|
||||
@@ -8,11 +8,6 @@ void Entity::draw(int layer) const {
|
||||
const auto &mask = getMask();
|
||||
const char default_color = getDefaultColor();
|
||||
|
||||
std::string current_segment;
|
||||
std::string current_colors;
|
||||
current_segment.reserve(32);
|
||||
current_colors.reserve(32);
|
||||
|
||||
const int base_x = static_cast<int>(x);
|
||||
const int base_y = static_cast<int>(y);
|
||||
|
||||
@@ -20,40 +15,43 @@ void Entity::draw(int layer) const {
|
||||
const std::string &row = image[i];
|
||||
const std::string &mask_row = (i < mask.size()) ? mask[i] : "";
|
||||
|
||||
int cursor_x = base_x;
|
||||
current_segment.clear();
|
||||
current_colors.clear();
|
||||
// Build complete line at once instead of segments
|
||||
std::string line;
|
||||
std::string colors;
|
||||
line.reserve(row.size());
|
||||
colors.reserve(row.size());
|
||||
|
||||
int start_x = base_x;
|
||||
|
||||
for (size_t j = 0; j < row.size(); ++j) {
|
||||
const char ch = row[j];
|
||||
|
||||
if (ch == '?') {
|
||||
// Flush current segment if not empty
|
||||
if (!current_segment.empty()) {
|
||||
aquarium.drawToBackBuffer(base_y + static_cast<int>(i), cursor_x,
|
||||
layer, current_segment, current_colors);
|
||||
cursor_x += static_cast<int>(current_segment.size());
|
||||
current_segment.clear();
|
||||
current_colors.clear();
|
||||
// Flush current line if not empty
|
||||
if (!line.empty()) {
|
||||
aquarium.drawToFrame(base_y + static_cast<int>(i), start_x, line,
|
||||
colors);
|
||||
start_x += static_cast<int>(line.size()) + 1; // +1 for the '?' skip
|
||||
line.clear();
|
||||
colors.clear();
|
||||
} else {
|
||||
++start_x; // Just skip the '?' position
|
||||
}
|
||||
++cursor_x; // Skip transparent character
|
||||
continue;
|
||||
}
|
||||
|
||||
current_segment.push_back(ch);
|
||||
line.push_back(ch);
|
||||
|
||||
// Use mask color if available, otherwise use default color for spaces
|
||||
char color = default_color;
|
||||
if (j < mask_row.size()) {
|
||||
color = (mask_row[j] == ' ') ? default_color : mask_row[j];
|
||||
if (j < mask_row.size() && mask_row[j] != ' ') {
|
||||
color = mask_row[j];
|
||||
}
|
||||
current_colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
// Flush remaining segment
|
||||
if (!current_segment.empty()) {
|
||||
aquarium.drawToBackBuffer(base_y + static_cast<int>(i), cursor_x, layer,
|
||||
current_segment, current_colors);
|
||||
// Flush remaining line
|
||||
if (!line.empty()) {
|
||||
aquarium.drawToFrame(base_y + static_cast<int>(i), start_x, line, colors);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
15
src/Entity.h
15
src/Entity.h
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -11,19 +12,27 @@ class Entity {
|
||||
protected:
|
||||
float x;
|
||||
float y;
|
||||
static inline size_t next_id = 0;
|
||||
const size_t entity_id;
|
||||
|
||||
public:
|
||||
Entity() : x(0.0f), y(0.0f) {}
|
||||
Entity() : x(0.0f), y(0.0f), entity_id(++next_id) {}
|
||||
Entity(float init_x, float init_y)
|
||||
: x(init_x), y(init_y), entity_id(++next_id) {}
|
||||
virtual ~Entity() = default;
|
||||
|
||||
float getX() const noexcept { return x; }
|
||||
float getY() const noexcept { return y; }
|
||||
size_t getId() const noexcept { return entity_id; }
|
||||
|
||||
virtual void update() noexcept = 0;
|
||||
virtual bool isOffScreen() const noexcept = 0;
|
||||
virtual const std::vector<std::string> &getImage() const = 0;
|
||||
virtual const std::vector<std::string> &getMask() const = 0;
|
||||
virtual char getDefaultColor() const noexcept = 0;
|
||||
|
||||
void draw(int layer) const;
|
||||
virtual bool shouldBeRemoved() const noexcept = 0;
|
||||
virtual std::unique_ptr<Entity> createReplacement() const = 0;
|
||||
virtual int getPreferredLayer() const noexcept = 0;
|
||||
|
||||
void draw(int) const;
|
||||
};
|
||||
|
||||
60
src/Fish.cpp
60
src/Fish.cpp
@@ -2,9 +2,26 @@
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "assets/FishAssets.h"
|
||||
#include <ncurses.h>
|
||||
#include "defs.h"
|
||||
|
||||
std::unordered_map<char, char> Fish::color_map;
|
||||
std::array<std::unordered_map<char, char>, 20> Fish::color_map_cache;
|
||||
bool Fish::color_maps_initialized = false;
|
||||
|
||||
// Pre-generate 20 different color mappings at startup
|
||||
void Fish::initializeColorMaps() {
|
||||
for (auto &color_map : color_map_cache) {
|
||||
color_map.clear();
|
||||
color_map['4'] = 'W'; // White is always '4'
|
||||
|
||||
for (char digit = '1'; digit <= '9'; ++digit) {
|
||||
if (digit != '4') {
|
||||
color_map[digit] = AVAILABLE_COLORS[Random::intInRange(
|
||||
0, static_cast<int>(AVAILABLE_COLORS.size()) - 1)];
|
||||
}
|
||||
}
|
||||
}
|
||||
color_maps_initialized = true;
|
||||
}
|
||||
|
||||
Fish::Fish() : Fish(getRandomAssetIndex()) {}
|
||||
|
||||
@@ -13,28 +30,25 @@ Fish::Fish(int asset_index)
|
||||
mask(fishAssetPairs[asset_index].mask),
|
||||
speed(Random::floatInRange(0.25f, 2.25f)),
|
||||
moving_right(asset_index % 2 == 0) {
|
||||
|
||||
if (!color_maps_initialized) {
|
||||
initializeColorMaps();
|
||||
}
|
||||
|
||||
const auto &aquarium = Aquarium::getInstance();
|
||||
y = Random::intInRange(static_cast<int>(image.size()) + 6,
|
||||
aquarium.getHeight() - static_cast<int>(image.size()));
|
||||
x = moving_right ? -20.0f : static_cast<float>(aquarium.getWidth());
|
||||
randomizeMask();
|
||||
applyRandomColorMapping();
|
||||
}
|
||||
|
||||
void Fish::randomizeMask() {
|
||||
// Clear and rebuild color map
|
||||
color_map.clear();
|
||||
color_map['4'] = 'W'; // White is always '4'
|
||||
// Assign random colors to digits 1-3, 5-9
|
||||
for (char digit = '1'; digit <= '9'; ++digit) {
|
||||
if (digit != '4') {
|
||||
color_map[digit] = AVAILABLE_COLORS[Random::intInRange(
|
||||
0, static_cast<int>(AVAILABLE_COLORS.size()) - 1)];
|
||||
}
|
||||
}
|
||||
// Apply color mapping to mask
|
||||
// Pick one of the pre-generated color mappings
|
||||
void Fish::applyRandomColorMapping() {
|
||||
const auto &selected_map = color_map_cache[Random::intInRange(0, 9)];
|
||||
|
||||
for (auto &line : mask) {
|
||||
for (char &ch : line) {
|
||||
if (auto it = color_map.find(ch); it != color_map.end()) {
|
||||
if (auto it = selected_map.find(ch); it != selected_map.end()) {
|
||||
ch = it->second;
|
||||
}
|
||||
}
|
||||
@@ -47,13 +61,21 @@ int Fish::getRandomAssetIndex() {
|
||||
|
||||
void Fish::update() noexcept { x += moving_right ? speed : -speed; }
|
||||
|
||||
bool Fish::isOffScreen() const noexcept {
|
||||
bool Fish::shouldBeRemoved() const noexcept {
|
||||
const auto &aquarium = Aquarium::getInstance();
|
||||
if (moving_right) {
|
||||
// Fish is off screen when its left edge is past the right border
|
||||
return x > static_cast<float>(aquarium.getWidth());
|
||||
} else {
|
||||
// Fish is off screen when its right edge is past the left border
|
||||
return (x + static_cast<float>(image[0].length())) < 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Entity> Fish::createReplacement() const {
|
||||
return std::make_unique<Fish>();
|
||||
}
|
||||
|
||||
int Fish::getPreferredLayer() const noexcept { return 10; }
|
||||
|
||||
bool Fish::shouldSpawnBubble() const {
|
||||
return Random::floatInRange(0, 1) < BUBBLE_SPAWN_CHANCE;
|
||||
}
|
||||
|
||||
13
src/Fish.h
13
src/Fish.h
@@ -14,18 +14,25 @@ private:
|
||||
const float speed;
|
||||
const bool moving_right;
|
||||
|
||||
static std::unordered_map<char, char> color_map;
|
||||
static std::array<std::unordered_map<char, char>, 20> color_map_cache;
|
||||
static bool color_maps_initialized;
|
||||
static void initializeColorMaps();
|
||||
|
||||
explicit Fish(int asset_index);
|
||||
static int getRandomAssetIndex();
|
||||
void randomizeMask();
|
||||
void applyRandomColorMapping();
|
||||
|
||||
public:
|
||||
Fish();
|
||||
|
||||
void update() noexcept override;
|
||||
bool isOffScreen() const noexcept override;
|
||||
const std::vector<std::string> &getImage() const override { return image; }
|
||||
const std::vector<std::string> &getMask() const override { return mask; }
|
||||
char getDefaultColor() const noexcept override { return 'k'; }
|
||||
|
||||
bool shouldBeRemoved() const noexcept override;
|
||||
std::unique_ptr<Entity> createReplacement() const override;
|
||||
int getPreferredLayer() const noexcept override;
|
||||
|
||||
bool shouldSpawnBubble() const;
|
||||
};
|
||||
|
||||
@@ -2,14 +2,19 @@
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "defs.h"
|
||||
#include <ncurses.h>
|
||||
|
||||
Seaweed::Seaweed()
|
||||
: x(Random::intInRange(0, Aquarium::getInstance().getWidth())),
|
||||
y(Aquarium::getInstance().getHeight()),
|
||||
: Entity(),
|
||||
height(Random::intInRange(SEAWEED_MIN_HEIGHT, SEAWEED_MAX_HEIGHT)),
|
||||
speed(Random::floatInRange(0.1f, 0.3f)),
|
||||
lifetime(Random::intInRange(SEAWEED_MIN_LIFETIME, SEAWEED_MAX_LIFETIME)) {
|
||||
|
||||
x = Random::intInRange(0, Aquarium::getInstance().getWidth());
|
||||
y = Aquarium::getInstance().getHeight() - height;
|
||||
|
||||
current_image.resize(height);
|
||||
current_mask.resize(height);
|
||||
generateCurrentFrame();
|
||||
}
|
||||
|
||||
void Seaweed::update() noexcept {
|
||||
@@ -17,24 +22,42 @@ void Seaweed::update() noexcept {
|
||||
if (frame >= 1.0f) {
|
||||
pattern_flipped = !pattern_flipped;
|
||||
frame -= 1.0f;
|
||||
frame_dirty = true; // mark frame as needing regeneration
|
||||
}
|
||||
--lifetime;
|
||||
}
|
||||
|
||||
void Seaweed::draw() const {
|
||||
auto &aquarium = Aquarium::getInstance();
|
||||
const std::vector<std::string> &Seaweed::getImage() const {
|
||||
if (frame_dirty) {
|
||||
generateCurrentFrame();
|
||||
frame_dirty = false;
|
||||
}
|
||||
return current_image;
|
||||
}
|
||||
|
||||
std::string line(1, '\0');
|
||||
std::string colorLine(1, 'g');
|
||||
const std::vector<std::string> &Seaweed::getMask() const {
|
||||
if (frame_dirty) {
|
||||
generateCurrentFrame();
|
||||
frame_dirty = false;
|
||||
}
|
||||
return current_mask;
|
||||
}
|
||||
|
||||
void Seaweed::generateCurrentFrame() const {
|
||||
for (size_t i = 0; i < height; ++i) {
|
||||
// Determine character and position for this segment
|
||||
const bool use_left = (i % 2 == 0) ^ pattern_flipped;
|
||||
const char ch = use_left ? PATTERN_LEFT : PATTERN_RIGHT;
|
||||
const int drawX = static_cast<int>(x) + (use_left ? 0 : 1);
|
||||
const int drawY = y - static_cast<int>(i);
|
||||
const int offset = use_left ? 0 : 1;
|
||||
|
||||
line[0] = ch;
|
||||
aquarium.drawToBackBuffer(drawY, drawX, 0, line, colorLine);
|
||||
current_image[i] = std::string(offset, ' ') + ch;
|
||||
current_mask[i] = std::string(current_image[i].size(), 'g');
|
||||
}
|
||||
}
|
||||
|
||||
bool Seaweed::shouldBeRemoved() const noexcept { return lifetime == 0; }
|
||||
|
||||
std::unique_ptr<Entity> Seaweed::createReplacement() const {
|
||||
return std::make_unique<Seaweed>();
|
||||
}
|
||||
|
||||
int Seaweed::getPreferredLayer() const noexcept { return 1; }
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
#include "Entity.h"
|
||||
|
||||
class Seaweed {
|
||||
class Seaweed : public Entity {
|
||||
private:
|
||||
const size_t x, y;
|
||||
static constexpr char PATTERN_LEFT = '(';
|
||||
static constexpr char PATTERN_RIGHT = ')';
|
||||
|
||||
@@ -13,11 +12,22 @@ private:
|
||||
float frame = 0.0f;
|
||||
size_t lifetime;
|
||||
bool pattern_flipped = false;
|
||||
mutable bool frame_dirty = true;
|
||||
|
||||
mutable std::vector<std::string> current_image;
|
||||
mutable std::vector<std::string> current_mask;
|
||||
|
||||
void generateCurrentFrame() const;
|
||||
|
||||
public:
|
||||
Seaweed();
|
||||
|
||||
size_t getLifetime() const noexcept { return lifetime; }
|
||||
void update() noexcept;
|
||||
void draw() const;
|
||||
void update() noexcept override;
|
||||
const std::vector<std::string> &getImage() const override;
|
||||
const std::vector<std::string> &getMask() const override;
|
||||
char getDefaultColor() const noexcept override { return 'g'; }
|
||||
|
||||
bool shouldBeRemoved() const noexcept override;
|
||||
std::unique_ptr<Entity> createReplacement() const override;
|
||||
int getPreferredLayer() const noexcept override;
|
||||
};
|
||||
|
||||
24
src/Ship.cpp
24
src/Ship.cpp
@@ -9,31 +9,33 @@ Ship::Ship(int asset_index)
|
||||
: Entity(), image(pirateShipAssets[asset_index].image),
|
||||
mask(pirateShipAssets[asset_index].mask), speed(SHIP_SPEED),
|
||||
moving_right(asset_index == 0) {
|
||||
|
||||
const auto &aquarium = Aquarium::getInstance();
|
||||
// Ships move along the water surface (top of aquarium)
|
||||
y = WATER_SURFACE_OFFSET;
|
||||
// Start off-screen on appropriate side
|
||||
if (moving_right) {
|
||||
x = -static_cast<float>(
|
||||
image[0].length()); // Start completely off left side
|
||||
x = -static_cast<float>(image[0].length());
|
||||
} else {
|
||||
x = static_cast<float>(aquarium.getWidth()); // Start off right side
|
||||
x = static_cast<float>(aquarium.getWidth());
|
||||
}
|
||||
}
|
||||
|
||||
int Ship::getRandomDirection() {
|
||||
return Random::intInRange(0, 1); // 0 = right, 1 = left
|
||||
}
|
||||
int Ship::getRandomDirection() { return Random::intInRange(0, 1); }
|
||||
|
||||
void Ship::update() noexcept { x += moving_right ? speed : -speed; }
|
||||
|
||||
bool Ship::isOffScreen() const noexcept {
|
||||
bool Ship::shouldBeRemoved() const noexcept {
|
||||
const auto &aquarium = Aquarium::getInstance();
|
||||
if (moving_right) {
|
||||
// Ship is off screen when its left edge is past the right border
|
||||
return x > static_cast<float>(aquarium.getWidth());
|
||||
} else {
|
||||
// Ship is off screen when its right edge is past the left border
|
||||
return (x + static_cast<float>(image[0].length())) < 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Entity> Ship::createReplacement() const {
|
||||
return std::make_unique<Ship>();
|
||||
}
|
||||
|
||||
int Ship::getPreferredLayer() const noexcept {
|
||||
return 9; // Ships on layer 9
|
||||
}
|
||||
|
||||
@@ -19,8 +19,11 @@ public:
|
||||
Ship();
|
||||
|
||||
void update() noexcept override;
|
||||
bool isOffScreen() const noexcept override;
|
||||
const std::vector<std::string> &getImage() const override { return image; }
|
||||
const std::vector<std::string> &getMask() const override { return mask; }
|
||||
char getDefaultColor() const noexcept override { return 'W'; }
|
||||
|
||||
bool shouldBeRemoved() const noexcept override;
|
||||
std::unique_ptr<Entity> createReplacement() const override;
|
||||
int getPreferredLayer() const noexcept override;
|
||||
};
|
||||
|
||||
@@ -2,49 +2,82 @@
|
||||
#include "Aquarium.h"
|
||||
#include "Random.h"
|
||||
#include "defs.h"
|
||||
#include <algorithm>
|
||||
|
||||
Waterline::Waterline() : x(0), y(WATERLINE_Y) {
|
||||
shape = {
|
||||
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", "^^^^ ^^^ ^^^ ^^^ ^^^^ ",
|
||||
"^^^^ ^^^^ ^^^ ^^ ", "^^ ^^^^ ^^^ ^^^^^^ "};
|
||||
Waterline::Waterline() : Entity(0, WATERLINE_Y) {
|
||||
shape[0] = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~";
|
||||
shape[1] = "^^^^ ^^^ ^^^ ^^^ ^^^^ ";
|
||||
shape[2] = "^^^^ ^^^^ ^^^ ^^ ";
|
||||
shape[3] = "^^ ^^^^ ^^^ ^^^^^^ ";
|
||||
|
||||
const size_t width = Aquarium::getInstance().getWidth();
|
||||
for (auto &line : shape) {
|
||||
const std::string original = line;
|
||||
while (line.size() < width) {
|
||||
line += original;
|
||||
|
||||
for (size_t i = 0; i < NUM_WAVE_LAYERS; ++i) {
|
||||
const std::string &original = shape[i];
|
||||
const size_t pattern_len = original.length();
|
||||
|
||||
// Calculate how many full patterns + remainder we need
|
||||
const size_t full_patterns = width / pattern_len;
|
||||
const size_t remainder = width % pattern_len;
|
||||
|
||||
shape[i].reserve(width);
|
||||
for (size_t p = 0; p < full_patterns; ++p) {
|
||||
shape[i] += original;
|
||||
}
|
||||
colorLines.emplace_back(line.size(), WATERLINE_COLOR);
|
||||
if (remainder > 0) {
|
||||
shape[i] += original.substr(0, remainder);
|
||||
}
|
||||
|
||||
// Create color line
|
||||
colorLines[i].assign(shape[i].size(), WATERLINE_COLOR);
|
||||
}
|
||||
|
||||
// Initialize cache vectors
|
||||
cached_image.assign(shape.begin(), shape.end());
|
||||
cached_mask.assign(colorLines.begin(), colorLines.end());
|
||||
}
|
||||
|
||||
void Waterline::draw() const {
|
||||
for (size_t i = 0; i < shape.size(); ++i) {
|
||||
Aquarium::getInstance().drawToBackBuffer(y + static_cast<int>(i), x, 0,
|
||||
shape[i], colorLines[i]);
|
||||
}
|
||||
}
|
||||
void Waterline::update() noexcept {
|
||||
// Use cached probability calculations
|
||||
static constexpr float thresholds[NUM_WAVE_LAYERS] = {
|
||||
0.0f, // Layer 0 never moves
|
||||
0.25f / WAVE_MOVE_CHANCE, 0.5f / WAVE_MOVE_CHANCE,
|
||||
0.75f / WAVE_MOVE_CHANCE};
|
||||
|
||||
void Waterline::update() {
|
||||
// Skip the first line (index 0) as it's static
|
||||
for (size_t i = 1; i < shape.size(); ++i) {
|
||||
// Probability increases with depth (higher index = more movement)
|
||||
float movementChance =
|
||||
static_cast<float>(i) / static_cast<float>(shape.size());
|
||||
float threshold = movementChance / WAVE_MOVE_CHANCE;
|
||||
|
||||
if (Random::floatInRange(0.0f, 1.0f) < threshold) {
|
||||
int direction = Random::intInRange(0, 1) == 0 ? -1 : 1;
|
||||
shiftString(shape[i], direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Waterline::shiftString(std::string &str, int direction) {
|
||||
if (direction > 0) {
|
||||
std::rotate(str.rbegin(), str.rbegin() + 1, str.rend());
|
||||
for (size_t i = 1; i < NUM_WAVE_LAYERS; ++i) {
|
||||
if (Random::floatInRange(0.0f, 1.0f) < thresholds[i]) {
|
||||
if (Random::intInRange(0, 1) == 0) {
|
||||
shiftStringLeft(shape[i]);
|
||||
} else {
|
||||
std::rotate(str.begin(), str.begin() + 1, str.end());
|
||||
shiftStringRight(shape[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update cached vectors
|
||||
std::copy(shape.begin(), shape.end(), cached_image.begin());
|
||||
std::copy(colorLines.begin(), colorLines.end(), cached_mask.begin());
|
||||
}
|
||||
|
||||
void Waterline::shiftStringLeft(std::string &str) {
|
||||
if (!str.empty()) {
|
||||
char first = str.front();
|
||||
str.erase(0, 1);
|
||||
str.push_back(first);
|
||||
}
|
||||
}
|
||||
|
||||
void Waterline::shiftStringRight(std::string &str) {
|
||||
if (!str.empty()) {
|
||||
char last = str.back();
|
||||
str.pop_back();
|
||||
str.insert(0, 1, last);
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::string> &Waterline::getImage() const {
|
||||
return cached_image;
|
||||
}
|
||||
|
||||
const std::vector<std::string> &Waterline::getMask() const {
|
||||
return cached_mask;
|
||||
}
|
||||
|
||||
@@ -1,21 +1,35 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Entity.h"
|
||||
#include <array>
|
||||
|
||||
class Waterline {
|
||||
class Waterline : public Entity {
|
||||
private:
|
||||
static constexpr int WATERLINE_Y = 5;
|
||||
static constexpr char WATERLINE_COLOR = 'c';
|
||||
static constexpr size_t NUM_WAVE_LAYERS = 4;
|
||||
|
||||
size_t x, y;
|
||||
std::vector<std::string> shape;
|
||||
std::vector<std::string> colorLines;
|
||||
// Use arrays instead of vectors for fixed-size data
|
||||
std::array<std::string, NUM_WAVE_LAYERS> shape;
|
||||
std::array<std::string, NUM_WAVE_LAYERS> colorLines;
|
||||
|
||||
void shiftString(std::string &str, int direction);
|
||||
void initializeShape();
|
||||
// Pre-compute shift operations
|
||||
void shiftStringLeft(std::string &str);
|
||||
void shiftStringRight(std::string &str);
|
||||
|
||||
public:
|
||||
Waterline();
|
||||
void draw() const;
|
||||
void update();
|
||||
|
||||
void update() noexcept override;
|
||||
const std::vector<std::string> &getImage() const override;
|
||||
const std::vector<std::string> &getMask() const override;
|
||||
char getDefaultColor() const noexcept override { return WATERLINE_COLOR; }
|
||||
|
||||
bool shouldBeRemoved() const noexcept override { return false; }
|
||||
std::unique_ptr<Entity> createReplacement() const override { return nullptr; }
|
||||
int getPreferredLayer() const noexcept override { return 0; }
|
||||
|
||||
private:
|
||||
// Cache vectors to avoid allocation each frame
|
||||
mutable std::vector<std::string> cached_image;
|
||||
mutable std::vector<std::string> cached_mask;
|
||||
};
|
||||
|
||||
@@ -8,31 +8,15 @@ struct CastleAsset {
|
||||
std::vector<std::string> mask;
|
||||
};
|
||||
|
||||
inline CastleAsset castleAsset = {{
|
||||
R"( T~~)",
|
||||
R"( |)",
|
||||
R"( /^\)",
|
||||
R"( / \)",
|
||||
R"( _ _ _ / \ _ _ _)",
|
||||
R"([ ]_[ ]_[ ]/ _ _ \[ ]_[ ]_[ ])",
|
||||
R"(|_=__-_ =_|_[ ]_[ ]_|_=-___-__|)",
|
||||
R"( | _- = | =_ = _ |= _= |)",
|
||||
R"( |= -[] |- = _ = |_-=_[] |)",
|
||||
R"( | =_ |= - ___ | =_ = |)",
|
||||
R"( |= []- |- /| |\ |=_ =[] |)",
|
||||
R"( |- =_ | =| | | | |- = - |)",
|
||||
R"( |_______|__|_|_|_|__|_______|)"},
|
||||
{
|
||||
R"( RR)",
|
||||
R"()",
|
||||
R"( yyy)",
|
||||
R"( y y)",
|
||||
R"( y y)",
|
||||
R"( y y)",
|
||||
R"()",
|
||||
R"()",
|
||||
R"()",
|
||||
R"( yyy)",
|
||||
R"( yy yy)",
|
||||
R"( y y y y)",
|
||||
inline CastleAsset castleAsset = {
|
||||
{R"( T~~)", R"( |)", R"( /^\)",
|
||||
R"( / \)", R"( _ _ _ / \ _ _ _)",
|
||||
R"([ ]_[ ]_[ ]/ _ _ \[ ]_[ ]_[ ])", R"(|_=__-_ =_|_[ ]_[ ]_|_=-___-__|)",
|
||||
R"( | _- = | =_ = _ |= _= |)", R"( |= -[] |- = _ = |_-=_[] |)",
|
||||
R"( | =_ |= - ___ | =_ = |)", R"( |= []- |- /| |\ |=_ =[] |)",
|
||||
R"( |- =_ | =| | | | |- = - |)", R"( |_______|__|_|_|_|__|_______|)"},
|
||||
{R"( RR)", R"()", R"( yyy)",
|
||||
R"( y y)", R"( y y)",
|
||||
R"( y y)", R"()", R"()", R"()", R"( yyy)",
|
||||
R"( yy yy)", R"( y y y y)",
|
||||
R"( yyyyyyy)"}};
|
||||
|
||||
@@ -25,7 +25,7 @@ inline std::vector<AssetPair> pirateShipAssets = {
|
||||
R"( /(___((___((___()",
|
||||
R"( //(_____(____(____()",
|
||||
R"(__///____|____|____|_____)",
|
||||
R"( \ /)",
|
||||
R"(????\ /)",
|
||||
},
|
||||
{
|
||||
R"( y y y)",
|
||||
|
||||
Reference in New Issue
Block a user